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Musings on Sunday's session
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<blockquote data-quote="barsoomcore" data-source="post: 1372788" data-attributes="member: 812"><p>Don't overestimate the dour expressions and statements of frustration. Keep the long term in mind -- a victory later over this NPC is going to have ten times more satisfaction <em>because</em> of the frustration they've suffered tonight. </p><p></p><p>They sound like good players, and it sounds like you folks have a pretty good rapport. I'm sure they'll give you one or two annoying NPCs -- if every session ends in triumph or satisfaction, then those things lose their flavour. A frustrating night just means the next time they triumph, they'll feel like they really earned it.</p><p></p><p>I know how it is, though. I struggle with the same feeling when my sessions wrap up with grumbling and frustration. I feel like I let my friends down, like I put my desire to win ahead of their need to have fun -- but you know, sometimes you just got to believe that you know what you're doing, that your players trust you, and that short-term sacrifices for long-term thrills are sometimes worth it. You're the DM; you're supposed to be thinking about the overall arc. They're the players; they're supposed to be following the quick kill and easy victory.</p><p></p><p>I'm probably projecting a bunch of my own concerns and worries onto you, though. The entire last season of Barsoom has felt very much like that; I'm on hiatus right now while I recharge my batteries and build up some successes with one-off, a Skull and Bones campaign and of course Stewardess Action.</p><p></p><p>I recommend stewardesses, by the way. Very cheering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1372788, member: 812"] Don't overestimate the dour expressions and statements of frustration. Keep the long term in mind -- a victory later over this NPC is going to have ten times more satisfaction [i]because[/i] of the frustration they've suffered tonight. They sound like good players, and it sounds like you folks have a pretty good rapport. I'm sure they'll give you one or two annoying NPCs -- if every session ends in triumph or satisfaction, then those things lose their flavour. A frustrating night just means the next time they triumph, they'll feel like they really earned it. I know how it is, though. I struggle with the same feeling when my sessions wrap up with grumbling and frustration. I feel like I let my friends down, like I put my desire to win ahead of their need to have fun -- but you know, sometimes you just got to believe that you know what you're doing, that your players trust you, and that short-term sacrifices for long-term thrills are sometimes worth it. You're the DM; you're supposed to be thinking about the overall arc. They're the players; they're supposed to be following the quick kill and easy victory. I'm probably projecting a bunch of my own concerns and worries onto you, though. The entire last season of Barsoom has felt very much like that; I'm on hiatus right now while I recharge my batteries and build up some successes with one-off, a Skull and Bones campaign and of course Stewardess Action. I recommend stewardesses, by the way. Very cheering. :D [/QUOTE]
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