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<blockquote data-quote="Celtavian" data-source="post: 1372992" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Hong,</p><p></p><p>You really should include a few counters to any given spell, especially one as frustrating and important as <em>Teleport</em>. Not including <em>Dimensional Anchor</em> while having <em>Teleport</em> in the game is unfair to the players, especially at higher level when <em>Teleport</em> becomes so prevalent.</p><p></p><p>On the other hand, there is more than one way to foil a given spell. For example, you can think up your own counters. Rather than incorporate <em>Dimensional Anchor</em> spells, you could include <em>Dimensional Tracking</em> spells that follow the astral path of the <em>Teleport</em> and give the players the location of the enemy. A divination foil to <em>Teleport</em> might work better as a counter if you don't want the enemies to always be anchored and unable to use <em>Teleport</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1372992, member: 5834"] [b]re[/b] Hong, You really should include a few counters to any given spell, especially one as frustrating and important as [i]Teleport[/i]. Not including [i]Dimensional Anchor[/i] while having [i]Teleport[/i] in the game is unfair to the players, especially at higher level when [i]Teleport[/i] becomes so prevalent. On the other hand, there is more than one way to foil a given spell. For example, you can think up your own counters. Rather than incorporate [i]Dimensional Anchor[/i] spells, you could include [i]Dimensional Tracking[/i] spells that follow the astral path of the [i]Teleport[/i] and give the players the location of the enemy. A divination foil to [i]Teleport[/i] might work better as a counter if you don't want the enemies to always be anchored and unable to use [i]Teleport[/i]. [/QUOTE]
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