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<blockquote data-quote="Mercurius" data-source="post: 8002388" data-attributes="member: 59082"><p>I came across this <a href="https://dnd.wizards.com/articles/features/july-survey" target="_blank">survey follow-up</a> from five years ago that probably still remains valid, considering most of the folks who would have taken the survey then are probably still around today, even if part of a much larger community of D&D players. But in short, Mike Mearls offers "three distinct clusters" of popularity among classic D&D settings:</p><p></p><p></p><p></p><p>So while he says, at first, the first tier are "all equally popular," later in the same paragraph he says that of the top five, "four require significant new material to function and the fifth is by far our most popular world." I think it is clear which one that is.</p><p></p><p>So I would suggest the following:</p><p></p><p><strong>Most Popular D&D World: </strong>Forgotten Realms</p><p><strong>First Cluster:</strong> Dark Sun, Eberron, Planescape, Ravenloft</p><p><strong>Second Cluster:</strong> Dragonlance, Greyhawk, Spelljammer</p><p><strong>Third Cluster (after steep drop):</strong> "Everything else" (including Mystara, Kara-Tur, Ghostwalk, etc).</p><p></p><p>Since he wrote this (July of 2015), we've seen <em>The Sword Coast Adventurer's Guide, Curse of Strahd, </em>and<em> Eberron: Rising from the Last War.</em></p><p></p><p>In other words, pretty much like clockwork, we've seen three of the top five settings receive some degree of treatment.</p><p></p><p>The two remaining? Well, Dark Sun and Planescape. Dark Sun is strongly tied to psionics, and also various other unique concepts like defilers/preservers and dragon-kings/agathion. Planescape is, of course, the planes.</p><p></p><p>The point being, there is no reason to believe that these clusters don't still hold true. This would further the viewpoint that Dark Sun and Planescape, in some order, are up next.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8002388, member: 59082"] I came across this [URL='https://dnd.wizards.com/articles/features/july-survey']survey follow-up[/URL] from five years ago that probably still remains valid, considering most of the folks who would have taken the survey then are probably still around today, even if part of a much larger community of D&D players. But in short, Mike Mearls offers "three distinct clusters" of popularity among classic D&D settings: So while he says, at first, the first tier are "all equally popular," later in the same paragraph he says that of the top five, "four require significant new material to function and the fifth is by far our most popular world." I think it is clear which one that is. So I would suggest the following: [B]Most Popular D&D World: [/B]Forgotten Realms [B]First Cluster:[/B] Dark Sun, Eberron, Planescape, Ravenloft [B]Second Cluster:[/B] Dragonlance, Greyhawk, Spelljammer [B]Third Cluster (after steep drop):[/B] "Everything else" (including Mystara, Kara-Tur, Ghostwalk, etc). Since he wrote this (July of 2015), we've seen [I]The Sword Coast Adventurer's Guide, Curse of Strahd, [/I]and[I] Eberron: Rising from the Last War.[/I] In other words, pretty much like clockwork, we've seen three of the top five settings receive some degree of treatment. The two remaining? Well, Dark Sun and Planescape. Dark Sun is strongly tied to psionics, and also various other unique concepts like defilers/preservers and dragon-kings/agathion. Planescape is, of course, the planes. The point being, there is no reason to believe that these clusters don't still hold true. This would further the viewpoint that Dark Sun and Planescape, in some order, are up next. [/QUOTE]
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