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Musings on the skill system
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<blockquote data-quote="smathis" data-source="post: 4269397" data-attributes="member: 56465"><p>I agree. If any sort of Background skill/feat is introduced, it should probably <em>not</em> apply to combat-related rolls (Attacks, Defenses, Saves, etc.).</p><p></p><p>That said, I was looking to implement something similar in my game as well. But it would only give a +2 bonus and players could have more than one.</p><p></p><p>I was thinking of handling them like the Keywords in HeroQuest. So you get one Background for your Upbringing (general knowledge you gained while growing up based on region, social standing, etc.) and another for your Occupation (or training prior to adventuring).</p><p></p><p>With the bonus being only a +2, I wouldn't have to worry about them stacking with other skills or abilities mods. It would be a nice little boost the PCs got every now and then.</p><p></p><p>I view these as sort of general knowledge anyway and assume the PCs are focused on their current occupation of being a Wizard, Fighter, Warlock, etc. So I have no issue with them being 'rusty' in the farming skills they honed back on the family farm.</p><p></p><p>The idea that they would maintain those skills at a 'trained' level (+5) while focusing on dungeon crawling out the wazoo strikes me as a little inconsistent.</p><p></p><p>So +2 kills 2 birds with one stone (for me at least).</p></blockquote><p></p>
[QUOTE="smathis, post: 4269397, member: 56465"] I agree. If any sort of Background skill/feat is introduced, it should probably [i]not[/i] apply to combat-related rolls (Attacks, Defenses, Saves, etc.). That said, I was looking to implement something similar in my game as well. But it would only give a +2 bonus and players could have more than one. I was thinking of handling them like the Keywords in HeroQuest. So you get one Background for your Upbringing (general knowledge you gained while growing up based on region, social standing, etc.) and another for your Occupation (or training prior to adventuring). With the bonus being only a +2, I wouldn't have to worry about them stacking with other skills or abilities mods. It would be a nice little boost the PCs got every now and then. I view these as sort of general knowledge anyway and assume the PCs are focused on their current occupation of being a Wizard, Fighter, Warlock, etc. So I have no issue with them being 'rusty' in the farming skills they honed back on the family farm. The idea that they would maintain those skills at a 'trained' level (+5) while focusing on dungeon crawling out the wazoo strikes me as a little inconsistent. So +2 kills 2 birds with one stone (for me at least). [/QUOTE]
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