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Musings on Truenamers
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<blockquote data-quote="Soavifox" data-source="post: 4380604" data-attributes="member: 73381"><p>This is my go through of some of the truenamer powers trying to convert them to fourth. I should have them all done eventually but would like input on what I have so far before I continue going through their big list. After truenamers I want to mess around with shadowcasters.</p><p> </p><p>True namers were designed as a utility class and I have attempted to keep that in mind. As you will see my approach is to give them powers that are minor actions. This is because most truenamer powers don't deal damage at all. This allows you to say your words while striking at your foes or doing whatever else.</p><p></p><p>Again, this is not fully done and I have many more levels of powers to go through and consider. My favorite classes come from Tome of Magic and Magic of Incarnum. </p><p></p><p><u><em>NOTE:</em></u> you may only use one power in a turn. All powers without a range entry should be ranged 5 or 10 but I"m not sure what to give them. my primary reasoning is "should you be allowed to make an attack after this" when determining what should be minor/move/standard.</p><p></p><p> <em><strong>At Will Utterances</strong></em></p><p> Defensive Edge - minor action - Grant Ally +1 to a single defense or an enemy -1 to a single defense until the start of your next turn.</p><p> </p><p> Knights Puissance - minor action - Grant an Ally a +1 or an Enemy -1 to attack until the start of your next turn.</p><p> </p><p> Universal Aptitude - minor action - Grant Ally a +1 or an Enemy -1 to a skill check until the start of your next turn.</p><p> </p><p> <u><em><strong>Encounter "Attack" Utterances</strong></em></u></p><p> <strong><em>ONE</em></strong></p><p> <u>Word of Nurturing Minor</u> - Standard Action - </p><p> Choose One</p><p> 1) Ally may spend a healing surge to gain regeneration 1 until the end of the encounter.</p><p> 2) Enemy</p><p> Int vs Will</p><p> Hit: Enemy suffers ongoing damage 5 (save ends)</p><p> </p><p> <u>Temporal Twist</u> - Minor Action - </p><p> Choose One</p><p> 1) You or Ally gains a free attack on an adjacent enemy </p><p> 2) Enemy</p><p> Attack: Int vs Will</p><p> Hit: Enemy is dazed until the start of your next turn</p><p> </p><p> <u>Strike of Might</u> - Minor Action -</p><p> Choose One</p><p> 1) You or Ally gains +2 to their first weapon damage roll made before the start of your next turn.</p><p> 2) Enemy gains -1 to their first weapon damage roll made before the start of your next turn.</p><p> </p><p> <em><strong>THREE</strong></em></p><p> <u>Fortify Item</u> - Minor Action</p><p> Target: You or ally</p><p> Choose One</p><p> 1) Effect: Target wearing armor may ignore the first critical hit made before the end of the encounter</p><p> 2) Effect: Target wielding a weapon may score a critical hit on the first 19 rolled before the end of the encounter.</p><p> </p><p> <u>Accelerated Attack</u> - Minor Action</p><p> Target: You or ally</p><p> Choose One</p><p> 1) Effect: Target may shift 2 squares after hitting an enemy in melee until the start of your next turn.</p><p> 2) Effect: Target may shift 2 squares after using a daily power before the start of your next turn.</p><p> </p><p> <u>Vision Sharpened</u> - Minor Action</p><p> Target: You or ally</p><p> Choose One</p><p> 1) Effect: Target gains benefit of the blind fight feet until the end of your next turn</p><p> 2) Effect: Target is invisible until the end of your next turn or the target makes an attack</p><p> </p><p><em><strong>SEVEN</strong></em></p><p><u>Agitate Metal</u> - Minor Action</p><p>Target - Enemy with metal object</p><p>Attack: Int vs Fort</p><p>Hit: Choose one</p><p>1) Target takes ongoing 5 fire damage (save ends)</p><p>1) Target takes ongoing 5 cold damage (save ends)</p><p> <u>Shockwave</u> - Minor Action</p><p> Target: Enemies in Close burst 2</p><p> Attack: Int vs Ref</p><p> Hit: You may slide targets 1 square after which they are knocked prone</p><p> Miss: Targets are knocked prone</p><p> </p><p><u>Breath of Cleansing</u> - Minor Action</p><p>Choose One</p><p>1) Target: you or ally</p><p>Effect: Ally may make a save against any one effect</p><p>2) Target: Enemy</p><p>Attack: Int vs Fort</p><p>Hit: Enemy is dazed (save ends)</p><p>Miss: Enemy is dazed until the start of your next turn</p><p></p><p><em><strong>THIRTEEN</strong></em></p><p><u>Elderitch Attraction</u> - Minor</p><p>Choose one</p><p>1) Target: One ally </p><p>Effect: Target may slide 8 Squares</p><p>2) Target: Enemy</p><p>Attack: Int vs Will</p><p>Hit:Slide target 8 squares</p><p>Miss: Slide target 4 squares</p><p></p><p><em><strong><u>Daily "Attack" Utterances</u></strong></em></p><p><em><strong>ONE</strong></em></p><p> <u>Speed of the Zephyr</u> - Minor Action -</p><p> Choose One</p><p> 1) Target: You or Ally </p><p> Effect: Target may move 4 more squares on a move action until the start of your next turn</p><p> 2) Enemy</p><p> Attack: Int vs Will</p><p> Hit: Enemy is slowed until the start of your next turn.</p><p> </p><p> <u>Perceive the Unseen</u> - Minor - </p><p> Target: You or ally</p><p> Choose One</p><p> 1) Effect: Target ignores effects of concealment until the start of your next turn</p><p> 2) Effect: Target gains concealment until the start of your next turn.</p><p> </p><p> <u>Inertia Surge</u> - Minor -</p><p> Choose One</p><p> 1) Target: You or Ally</p><p> Effect: Target makes save against Slow or Immobilized.</p><p> 2) Enemy</p><p> Attack: Int Vs Will</p><p> Hit: Enemy is Immobilized until the start of your next turn.</p><p> </p><p> <strong>FIVE</strong></p><p> <u> Temporal Spiral</u> - Minor Action</p><p> Choose One</p><p> 1) Target: You or Ally</p><p> Effect: Target may shift 2 squares.</p><p> 2) Target: Enemy</p><p> Attack: Int vs Will</p><p> Hit: Enemy is dazed (save ends)</p><p> Miss: Enemy is dazed until the start of your next turn.</p><p> </p><p> <u>Seek the Sky</u> - Standard Action</p><p> Choose One -</p><p> 1) Target: Ally </p><p> Effect: may spend a move action to fly 4 their next turn</p><p> 2) Target: Airborn Enemy</p><p> Attack: Int vs Will</p><p> Hit: Must make a move action to descend on its next turn.</p><p> </p><p><em><strong>NINE</strong></em><u>Incarnation of Angels</u> - Standard Action</p><p> Target: You or an ally</p><p> Choose one -</p><p> 1) Effect: Target Gains an Angelic Presence until the end of the encounter. While not bloodied attacks against the target suffer a -2 penalty to hit.</p><p> 2) Effect: (couldn't find a devil/demon ability to mimic)</p><p></p><p><u>Magic Contraction</u> - Minor Action</p><p>Target: You or One Ally</p><p>Choose One</p><p>1) Effect: Targets next attack made before the start of your turn deals half again the fire, cold, electric, necrotic, or radiant damage that it would normally do.</p><p>2) Effect: Target ignores the next 20 points of elemental damage dealt before the start of your next turn.</p><p></p><p><em><strong>FIFTEEN</strong></em></p><p> <u>Speed of the Zephyr, Greater</u> - Minor Action -</p><p> Choose One</p><p> 1) Target: You or Ally </p><p> Effect: Target may shift 1 square at the start of each of their turns until the end of the encounter.</p><p> 2) Enemy</p><p> Attack: Int vs Will</p><p> Hit: Enemy is slowed (save ends)</p><p>Miss: Enemy is slowed until the start of your next turn</p><p> <u></u></p><p><u>Energy Vortex</u> - Minor Action</p><p>Ranged Burst 3</p><p>Target: Enemies</p><p>Choose an energy type Acid, Cold, Fire, or Electric</p><p>Effect: All squares within the burst own deal 2d6 damage of the selected type to any enemies who start their turn in them or move through them until the start of your next turn.</p><p></p><p> <u><strong><em>Utility Powers</em></strong></u></p><p> <em><strong>TWO</strong></em></p><p><u>Silent Caster</u> - Daily - Minor</p><p> Choose One</p><p> 1) You or Ally makes no noise until the start of your next turn</p><p> 2) Enemy</p><p> Int vs Will</p><p> Hit: Target is deaf until the start of your next turn.</p><p> </p><p> <u>Hidden Truth</u> - Daily - Minor</p><p> You or Ally gains +4 to a knowledge or bluff check until the start of your next turn.</p><p> </p><p><em><strong>SIX</strong></em></p><p><u>Shield the landscape</u> - Daily - Standard</p><p>Range - close burst 4</p><p>Effect: Anywhere in the the area you may add or remove cover until the end of the encounter.</p><p></p><p><u>Suppress Weapon</u> - Encounter - Encounter - Minor</p><p>Target - One item within range</p><p>Effect: All energy properties of the item are suppressed until the end of the encounter. Any creature touching the item may make a save at -3 to end this effect early.</p><p></p><p><strong>TEN</strong></p><p><u>Transform the Landscape</u> - Encounter - Standard</p><p>Range - close burst 4</p><p>Effect: Anywhere within the area you may add or remove difficult terrain in the area until the end of the encounter</p></blockquote><p></p>
[QUOTE="Soavifox, post: 4380604, member: 73381"] This is my go through of some of the truenamer powers trying to convert them to fourth. I should have them all done eventually but would like input on what I have so far before I continue going through their big list. After truenamers I want to mess around with shadowcasters. True namers were designed as a utility class and I have attempted to keep that in mind. As you will see my approach is to give them powers that are minor actions. This is because most truenamer powers don't deal damage at all. This allows you to say your words while striking at your foes or doing whatever else. Again, this is not fully done and I have many more levels of powers to go through and consider. My favorite classes come from Tome of Magic and Magic of Incarnum. [U][I]NOTE:[/I][/U] you may only use one power in a turn. All powers without a range entry should be ranged 5 or 10 but I"m not sure what to give them. my primary reasoning is "should you be allowed to make an attack after this" when determining what should be minor/move/standard. [I][B]At Will Utterances[/B][/I] Defensive Edge - minor action - Grant Ally +1 to a single defense or an enemy -1 to a single defense until the start of your next turn. Knights Puissance - minor action - Grant an Ally a +1 or an Enemy -1 to attack until the start of your next turn. Universal Aptitude - minor action - Grant Ally a +1 or an Enemy -1 to a skill check until the start of your next turn. [U][I][B]Encounter "Attack" Utterances[/B][/I][/U] [B][I]ONE[/I][/B] [U]Word of Nurturing Minor[/U] - Standard Action - Choose One 1) Ally may spend a healing surge to gain regeneration 1 until the end of the encounter. 2) Enemy Int vs Will Hit: Enemy suffers ongoing damage 5 (save ends) [U]Temporal Twist[/U] - Minor Action - Choose One 1) You or Ally gains a free attack on an adjacent enemy 2) Enemy Attack: Int vs Will Hit: Enemy is dazed until the start of your next turn [U]Strike of Might[/U] - Minor Action - Choose One 1) You or Ally gains +2 to their first weapon damage roll made before the start of your next turn. 2) Enemy gains -1 to their first weapon damage roll made before the start of your next turn. [I][B]THREE[/B][/I] [U]Fortify Item[/U] - Minor Action Target: You or ally Choose One 1) Effect: Target wearing armor may ignore the first critical hit made before the end of the encounter 2) Effect: Target wielding a weapon may score a critical hit on the first 19 rolled before the end of the encounter. [U]Accelerated Attack[/U] - Minor Action Target: You or ally Choose One 1) Effect: Target may shift 2 squares after hitting an enemy in melee until the start of your next turn. 2) Effect: Target may shift 2 squares after using a daily power before the start of your next turn. [U]Vision Sharpened[/U] - Minor Action Target: You or ally Choose One 1) Effect: Target gains benefit of the blind fight feet until the end of your next turn 2) Effect: Target is invisible until the end of your next turn or the target makes an attack [I][B]SEVEN[/B][/I] [U]Agitate Metal[/U] - Minor Action Target - Enemy with metal object Attack: Int vs Fort Hit: Choose one 1) Target takes ongoing 5 fire damage (save ends) 1) Target takes ongoing 5 cold damage (save ends) [I][B][/B][/I][U]Shockwave[/U] - Minor Action Target: Enemies in Close burst 2 Attack: Int vs Ref Hit: You may slide targets 1 square after which they are knocked prone Miss: Targets are knocked prone [U]Breath of Cleansing[/U] - Minor Action Choose One 1) Target: you or ally Effect: Ally may make a save against any one effect 2) Target: Enemy Attack: Int vs Fort Hit: Enemy is dazed (save ends) Miss: Enemy is dazed until the start of your next turn [I][B]THIRTEEN[/B][/I] [U]Elderitch Attraction[/U] - Minor Choose one 1) Target: One ally Effect: Target may slide 8 Squares 2) Target: Enemy Attack: Int vs Will Hit:Slide target 8 squares Miss: Slide target 4 squares [I][B][U]Daily "Attack" Utterances[/U] ONE[/B][/I] [U]Speed of the Zephyr[/U] - Minor Action - Choose One 1) Target: You or Ally Effect: Target may move 4 more squares on a move action until the start of your next turn 2) Enemy Attack: Int vs Will Hit: Enemy is slowed until the start of your next turn. [U]Perceive the Unseen[/U] - Minor - Target: You or ally Choose One 1) Effect: Target ignores effects of concealment until the start of your next turn 2) Effect: Target gains concealment until the start of your next turn. [U]Inertia Surge[/U] - Minor - Choose One 1) Target: You or Ally Effect: Target makes save against Slow or Immobilized. 2) Enemy Attack: Int Vs Will Hit: Enemy is Immobilized until the start of your next turn. [B]FIVE[/B] [U] Temporal Spiral[/U] - Minor Action Choose One 1) Target: You or Ally Effect: Target may shift 2 squares. 2) Target: Enemy Attack: Int vs Will Hit: Enemy is dazed (save ends) Miss: Enemy is dazed until the start of your next turn. [U]Seek the Sky[/U] - Standard Action Choose One - 1) Target: Ally Effect: may spend a move action to fly 4 their next turn 2) Target: Airborn Enemy Attack: Int vs Will Hit: Must make a move action to descend on its next turn. [I][B]NINE[/B][/I][U]Incarnation of Angels[/U] - Standard Action Target: You or an ally Choose one - 1) Effect: Target Gains an Angelic Presence until the end of the encounter. While not bloodied attacks against the target suffer a -2 penalty to hit. 2) Effect: (couldn't find a devil/demon ability to mimic) [U]Magic Contraction[/U] - Minor Action Target: You or One Ally Choose One 1) Effect: Targets next attack made before the start of your turn deals half again the fire, cold, electric, necrotic, or radiant damage that it would normally do. 2) Effect: Target ignores the next 20 points of elemental damage dealt before the start of your next turn. [I][B]FIFTEEN[/B][/I] [U]Speed of the Zephyr, Greater[/U] - Minor Action - Choose One 1) Target: You or Ally Effect: Target may shift 1 square at the start of each of their turns until the end of the encounter. 2) Enemy Attack: Int vs Will Hit: Enemy is slowed (save ends) Miss: Enemy is slowed until the start of your next turn [U] Energy Vortex[/U] - Minor Action Ranged Burst 3 Target: Enemies Choose an energy type Acid, Cold, Fire, or Electric Effect: All squares within the burst own deal 2d6 damage of the selected type to any enemies who start their turn in them or move through them until the start of your next turn. [U][B][I]Utility Powers[/I][/B][/U] [I][B]TWO[/B][/I] [U]Silent Caster[/U] - Daily - Minor Choose One 1) You or Ally makes no noise until the start of your next turn 2) Enemy Int vs Will Hit: Target is deaf until the start of your next turn. [U]Hidden Truth[/U] - Daily - Minor You or Ally gains +4 to a knowledge or bluff check until the start of your next turn. [I][B]SIX[/B][/I] [U]Shield the landscape[/U] - Daily - Standard Range - close burst 4 Effect: Anywhere in the the area you may add or remove cover until the end of the encounter. [U]Suppress Weapon[/U] - Encounter - Encounter - Minor Target - One item within range Effect: All energy properties of the item are suppressed until the end of the encounter. Any creature touching the item may make a save at -3 to end this effect early. [B]TEN[/B] [U]Transform the Landscape[/U] - Encounter - Standard Range - close burst 4 Effect: Anywhere within the area you may add or remove difficult terrain in the area until the end of the encounter [/QUOTE]
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