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Musk says he'll create an AI Game Studio
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<blockquote data-quote="OptionalRule" data-source="post: 9519967" data-attributes="member: 6680"><p>Musk tweeted today that he's launching an AI GameDev studio for video games. </p><p></p><p>His tweet <strong>"Too many game studios that are owned by massive corporations. @xAI is going to start an AI game studio to make games great again! "</strong></p><p></p><p>There's something deeply ironic about a tech billionaire declaring he'll "make games great again" by creating an AI game studio. It's not that I'm against innovation in game development - quite the opposite. But after decades in both tabletop and digital gaming spaces, I've watched this pattern repeat itself: someone with capital decides they can "fix" gaming while misidentifying the core problem. (I'm looking at you Curt Schilling)</p><p></p><p>The issue isn't corporate size - it's the fundamental structure of stockholder capitalism. Whether it's TSR's fall, White Wolf's transformation under CCP, or the countless digital studios that have been acquired and gutted, the pattern is clear. The need to feed stockholders through constant growth or satisfy private equity's demand for returns is what strangles creative studios.</p><p></p><p>What's particularly frustrating is how discussions around this get derailed into debates about DEI or corporate size. These are distractions from the real issue: the financial structures that prioritize quarterly growth (not profits. growth) over sustainable creative development. DEI fits into this because it's the bone they give for everyone to fight over while hiding the real issue. Look up ESG scores. ESG Scores aren't about diversity - they're about gaming a system of social capital to qualify for loans and encourage investments. So it's just another facent of the poison that is investor returns.</p><p></p><p>And now we're presented with AI as a solution, but to what problem exactly? The challenge facing game development isn't a lack of tools or technology - it's the need for frameworks that enable more creators with a singular vision, not fewer. It's about protecting the integrity of an artisitic vision, while creating toolsets that accelerate the realization of that vision. We need systems that support sustainable, creative game development without the pressure of infinite growth. Just putting an AI in the mix will do nothing but cut more people out and focus the game development cycle even more on growth. I don't think this is going to fix anything.</p><p></p><p>People are going to get distracted because just mentioning Elon causes people to go into fits. Elon is a problem, but he isn't THE problem. He could launch himself to Mars tomorrow and we would still have this problem. Dorsey and Zuckerberg represent the same mindset. It's about recognizing that the future of gaming lies not in replacing creators with AI, but in building financial and creative frameworks that actually support them. I think AI can be a tool to do that, but we have to focus on applying it that way. Otherwise, it'll just be the same old of cutting people out.</p></blockquote><p></p>
[QUOTE="OptionalRule, post: 9519967, member: 6680"] Musk tweeted today that he's launching an AI GameDev studio for video games. His tweet [B]"Too many game studios that are owned by massive corporations. @xAI is going to start an AI game studio to make games great again! "[/B] There's something deeply ironic about a tech billionaire declaring he'll "make games great again" by creating an AI game studio. It's not that I'm against innovation in game development - quite the opposite. But after decades in both tabletop and digital gaming spaces, I've watched this pattern repeat itself: someone with capital decides they can "fix" gaming while misidentifying the core problem. (I'm looking at you Curt Schilling) The issue isn't corporate size - it's the fundamental structure of stockholder capitalism. Whether it's TSR's fall, White Wolf's transformation under CCP, or the countless digital studios that have been acquired and gutted, the pattern is clear. The need to feed stockholders through constant growth or satisfy private equity's demand for returns is what strangles creative studios. What's particularly frustrating is how discussions around this get derailed into debates about DEI or corporate size. These are distractions from the real issue: the financial structures that prioritize quarterly growth (not profits. growth) over sustainable creative development. DEI fits into this because it's the bone they give for everyone to fight over while hiding the real issue. Look up ESG scores. ESG Scores aren't about diversity - they're about gaming a system of social capital to qualify for loans and encourage investments. So it's just another facent of the poison that is investor returns. And now we're presented with AI as a solution, but to what problem exactly? The challenge facing game development isn't a lack of tools or technology - it's the need for frameworks that enable more creators with a singular vision, not fewer. It's about protecting the integrity of an artisitic vision, while creating toolsets that accelerate the realization of that vision. We need systems that support sustainable, creative game development without the pressure of infinite growth. Just putting an AI in the mix will do nothing but cut more people out and focus the game development cycle even more on growth. I don't think this is going to fix anything. People are going to get distracted because just mentioning Elon causes people to go into fits. Elon is a problem, but he isn't THE problem. He could launch himself to Mars tomorrow and we would still have this problem. Dorsey and Zuckerberg represent the same mindset. It's about recognizing that the future of gaming lies not in replacing creators with AI, but in building financial and creative frameworks that actually support them. I think AI can be a tool to do that, but we have to focus on applying it that way. Otherwise, it'll just be the same old of cutting people out. [/QUOTE]
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