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Musketeer Paragon Class (PEACH)
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<blockquote data-quote="Grimgrin" data-source="post: 4537881" data-attributes="member: 78830"><p><span style="font-size: 15px"><strong>Musketeer</strong></span> </p><p><em>You, boy, are arrogant, hot tempered and entirely too bold. I like that. Reminds me of me.</em> </p><p> </p><p><strong>Prerequisites:</strong> Range class, Precision Fighting Style </p><p>As a musketeer you are a warrior that scorns the use of armor in order to maintain your agility, manueverability, and flexibility. Your chief weapons are your paired sword and dagger and your musket. You are famed for your loyalty to your cause, your clever banter, and your precision fighting style. You can load, aim, and fire a flintlock musket with unmatch speed. You are no slouch with a sword either, and have developed various techniques utilizing a sword and dagger in combination. </p><p> </p><p><strong>Musketeer Path Features</strong> </p><p><strong>Musketry Action (11th Level):</strong> You can spend an action point to immediately clean a jammed musket, or reroll a missed ranged attack with a musket instead of gaining an extra action. </p><p><strong>Crack Shot (11th Level):</strong> Reduce the ranged attack penalty against a foe behind cover or concealment by two </p><p><strong>Award for Marksmanship (16th Level):</strong> When you score a critical hit with a musket, you regain one use of a ranger encounter power you have already used during the encounter. </p><p> </p><p><strong>Musketeer Exploits</strong> </p><p><span style="font-size: 12px"><strong>Main-Guache</strong></span> Musketeer Attack 11 </p><p><em>You use your off-hand weapon to open your opponent's guard for a quick thrust of your primary weapon.</em> </p><p>_______________________ </p><p><strong>Encounter * Martial</strong> </p><p><strong>Standard Action Melee</strong> </p><p><strong>Requirements:</strong> You must be weilding a pair of weapons (usually a rapier and a dagger). </p><p><strong>Target:</strong> One creature </p><p><strong>Attack:</strong> Dexterity+2 vs. AC </p><p>_______________________ </p><p><strong>Hit:</strong> 2[W] + Dexterity Bonus damage </p><p> </p><p><span style="font-size: 12px"><strong>All for One and One for All</strong></span> Musketeer Utility 12 </p><p><em>As a comrade falters you spring into action in retaliation</em> _______________________ </p><p><strong>Daily * Martial</strong> </p><p><strong>Immediate Reaction Personal</strong> </p><p><strong>Trigger:</strong> An ally is reduced to 0 hit points or less </p><p>_______________________ </p><p><strong>Effect:</strong> You gain an action point that you must use before the end of your next turn. </p><p> </p><p><span style="font-size: 12px"><strong>Agonizing Wound</strong></span> Musketeer Attack 20 </p><p><em>You wound your foe in a difficult to reach vital area that weakens it greatly.</em> _______________________ </p><p><strong>Daily * Martial</strong> </p><p><strong>Standard Action Melee or Ranged</strong> </p><p><strong>Target:</strong> One creature </p><p><strong>Attack</strong>: Dexterity vs. Reflex</p><p>_______________________ </p><p><strong>Hit:</strong> 4[W] damage plus "weakened" until the end of your next turn.</p><p><strong>Miss</strong>: Half damage and the target is not "weakened".</p><p> </p><p> </p><p><em>New Ranger Fighting Technique</em></p><p><strong>Precision Fighting Technique</strong>: You specialize in inflicting the most damage with each attack. You gain "Lethal Hunter" as a bonus feat.</p><p> </p><p>NEW WEAPON</p><p><strong>Musket</strong> Simple, Prof:+2, Damage: 1d10, Range:20/40, Cost:55gp, W:5lb, Group:Firearm, Properties: Armor Piercing (Reduce any armor bonus by 1), High Crit, Load Standard, Misfire: On an attack roll of 1 the weapon jams and requires 1d4 standard actions to clear.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4537881, member: 78830"] [SIZE=4][B]Musketeer[/B][/SIZE] [I]You, boy, are arrogant, hot tempered and entirely too bold. I like that. Reminds me of me.[/I] [B]Prerequisites:[/B] Range class, Precision Fighting Style As a musketeer you are a warrior that scorns the use of armor in order to maintain your agility, manueverability, and flexibility. Your chief weapons are your paired sword and dagger and your musket. You are famed for your loyalty to your cause, your clever banter, and your precision fighting style. You can load, aim, and fire a flintlock musket with unmatch speed. You are no slouch with a sword either, and have developed various techniques utilizing a sword and dagger in combination. [B]Musketeer Path Features[/B] [B]Musketry Action (11th Level):[/B] You can spend an action point to immediately clean a jammed musket, or reroll a missed ranged attack with a musket instead of gaining an extra action. [B]Crack Shot (11th Level):[/B] Reduce the ranged attack penalty against a foe behind cover or concealment by two [B]Award for Marksmanship (16th Level):[/B] When you score a critical hit with a musket, you regain one use of a ranger encounter power you have already used during the encounter. [B]Musketeer Exploits[/B] [SIZE=3][B]Main-Guache[/B][/SIZE] Musketeer Attack 11 [I]You use your off-hand weapon to open your opponent's guard for a quick thrust of your primary weapon.[/I] _______________________ [B]Encounter * Martial[/B] [B]Standard Action Melee[/B] [B]Requirements:[/B] You must be weilding a pair of weapons (usually a rapier and a dagger). [B]Target:[/B] One creature [B]Attack:[/B] Dexterity+2 vs. AC _______________________ [B]Hit:[/B] 2[W] + Dexterity Bonus damage [SIZE=3][B]All for One and One for All[/B][/SIZE] Musketeer Utility 12 [I]As a comrade falters you spring into action in retaliation[/I] _______________________ [B]Daily * Martial[/B] [B]Immediate Reaction Personal[/B] [B]Trigger:[/B] An ally is reduced to 0 hit points or less _______________________ [B]Effect:[/B] You gain an action point that you must use before the end of your next turn. [SIZE=3][B]Agonizing Wound[/B][/SIZE] Musketeer Attack 20 [I]You wound your foe in a difficult to reach vital area that weakens it greatly.[/I] _______________________ [B]Daily * Martial[/B] [B]Standard Action Melee or Ranged[/B] [B]Target:[/B] One creature [B]Attack[/B]: Dexterity vs. Reflex _______________________ [B]Hit:[/B] 4[W] damage plus "weakened" until the end of your next turn. [B]Miss[/B]: Half damage and the target is not "weakened". [I]New Ranger Fighting Technique[/I] [B]Precision Fighting Technique[/B]: You specialize in inflicting the most damage with each attack. You gain "Lethal Hunter" as a bonus feat. NEW WEAPON [B]Musket[/B] Simple, Prof:+2, Damage: 1d10, Range:20/40, Cost:55gp, W:5lb, Group:Firearm, Properties: Armor Piercing (Reduce any armor bonus by 1), High Crit, Load Standard, Misfire: On an attack roll of 1 the weapon jams and requires 1d4 standard actions to clear. [/QUOTE]
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