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Muskets and Pistols - Discussion.
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<blockquote data-quote="Pbz" data-source="post: 1560833" data-attributes="member: 19606"><p>Hi.</p><p></p><p>Thinking about starting a new Campaign. The setting is postapokalyptic steampunk fantasy which means I will incorporate Gunpowder and the weapons of the early 19:th century. </p><p></p><p>My problem is that the Weapon descriptions in DMG 3.5 does not live up to what I expect according to armor and shields. The medieval armors went out of fashion just because they couldnt stop incoming bullets. My idea is to make the guns using Ranged Touch Attacks. Only deflection bonus, dex, dodge etc would work against these weapons but armor-bonus wouldnt give any effect. This would also make cover even more important.</p><p></p><p>What goes for loading the Weapons Im thinking along the line of full turn actions, or one standard action if YOu got the Rapid Reload feat..</p><p></p><p>So what do You think..? Any other ideas? Or maybe someone can point out some source material of this age/setting to me.</p><p></p><p>Thanks,.</p></blockquote><p></p>
[QUOTE="Pbz, post: 1560833, member: 19606"] Hi. Thinking about starting a new Campaign. The setting is postapokalyptic steampunk fantasy which means I will incorporate Gunpowder and the weapons of the early 19:th century. My problem is that the Weapon descriptions in DMG 3.5 does not live up to what I expect according to armor and shields. The medieval armors went out of fashion just because they couldnt stop incoming bullets. My idea is to make the guns using Ranged Touch Attacks. Only deflection bonus, dex, dodge etc would work against these weapons but armor-bonus wouldnt give any effect. This would also make cover even more important. What goes for loading the Weapons Im thinking along the line of full turn actions, or one standard action if YOu got the Rapid Reload feat.. So what do You think..? Any other ideas? Or maybe someone can point out some source material of this age/setting to me. Thanks,. [/QUOTE]
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