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Muskets and Pistols - Discussion.
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<blockquote data-quote="Pax" data-source="post: 1563128" data-attributes="member: 6875"><p><em>Sorcery and Steam</em> has several prestige classes, which combine early steam-technology and/or clockwork gadgets with magic; make firearm-wielders feel like the princes of the battlefield; there's even an Arcane Archer parallel that works nicely, without being just a renamed class.</p><p></p><p> And some logical BASE classes, too.</p><p></p><p> In short:</p><p></p><p> <strong>Base Classes</strong></p><ul> <li data-xf-list-type="ul"> Urban druids (adapted to a city environment);<br /> </li> <li data-xf-list-type="ul"> Animal Lord (a martial class focussing on the Animal Companion as primary class feature);<br /> </li> <li data-xf-list-type="ul"> Artificer (to machines as a wizard is to spells);<br /> </li> <li data-xf-list-type="ul"> Musketeer (unequalled mastery of firearms).</li> </ul><p></p><p> <strong>Prestige Classes</strong></p><ul> <li data-xf-list-type="ul"> Arcane Airman (elite, spellcasting crew of dirigible-style aircraft);<br /> </li> <li data-xf-list-type="ul"> Arcane Performer (SUPER-bard, focussed primarily on singing ^_^);<br /> </li> <li data-xf-list-type="ul"> Brawler (self-eplanatory);<br /> </li> <li data-xf-list-type="ul"> Demolitionist (... "the mad midnight bomber, what bombs at midnight!" ... heh);<br /> </li> <li data-xf-list-type="ul"> Detective (think "watch detective" without the ranger-esque prerequisites);<br /> </li> <li data-xf-list-type="ul"> Game Hunter (firearm-wielding pseudo-ranger);<br /> </li> <li data-xf-list-type="ul"> Gun Glyph (arcane archer with a new weapon ...);<br /> </li> <li data-xf-list-type="ul"> Hypnotist (mind-control wizard);<br /> </li> <li data-xf-list-type="ul"> Noble Bodyguard (self-explanatory);<br /> </li> <li data-xf-list-type="ul"> Physician (non-cleric healer);<br /> </li> <li data-xf-list-type="ul"> Pilot (self-explanatory - if it flies, he's driving it);<br /> </li> <li data-xf-list-type="ul"> Rocket Ace (you TOO can strap a tank full of liquid explosives to your back and LIGHT THEM OFF, in order to fly ...!);<br /> </li> <li data-xf-list-type="ul"> Steamcraft Mage (blending steam technology and magic);<br /> </li> <li data-xf-list-type="ul"> Street Runner (the Artful Dodger's class, heh);<br /> </li> <li data-xf-list-type="ul"> Watchman (cop; 'nuff said);</li> </ul><p></p><p> The Gun Glyph and Steamcraft Mage are particularly of interest to me; the Glyph gets (very small) reductions in ASF% (2% at 1st level, 4% at 4th, and 8% at 7th; personally, I'd probably make it 5%, 10%, and 15%; easier to use, that way) ... a specially-bonded firearm with which they gain ever-increasing combat benefits ... and the ability to imbue spells into their bullets in the act of firing them (like the AA can).</p><p></p><p> The steamcraft mage ... what can I say, I <strong>like</strong> the image of a steam-powered golem, a la <em>Thief II: MEtal Age</em>.</p></blockquote><p></p>
[QUOTE="Pax, post: 1563128, member: 6875"] [i]Sorcery and Steam[/i] has several prestige classes, which combine early steam-technology and/or clockwork gadgets with magic; make firearm-wielders feel like the princes of the battlefield; there's even an Arcane Archer parallel that works nicely, without being just a renamed class. And some logical BASE classes, too. In short: [b]Base Classes[/b] [list] [*] Urban druids (adapted to a city environment); [*] Animal Lord (a martial class focussing on the Animal Companion as primary class feature); [*] Artificer (to machines as a wizard is to spells); [*] Musketeer (unequalled mastery of firearms). [/list] [b]Prestige Classes[/b] [list] [*] Arcane Airman (elite, spellcasting crew of dirigible-style aircraft); [*] Arcane Performer (SUPER-bard, focussed primarily on singing ^_^); [*] Brawler (self-eplanatory); [*] Demolitionist (... "the mad midnight bomber, what bombs at midnight!" ... heh); [*] Detective (think "watch detective" without the ranger-esque prerequisites); [*] Game Hunter (firearm-wielding pseudo-ranger); [*] Gun Glyph (arcane archer with a new weapon ...); [*] Hypnotist (mind-control wizard); [*] Noble Bodyguard (self-explanatory); [*] Physician (non-cleric healer); [*] Pilot (self-explanatory - if it flies, he's driving it); [*] Rocket Ace (you TOO can strap a tank full of liquid explosives to your back and LIGHT THEM OFF, in order to fly ...!); [*] Steamcraft Mage (blending steam technology and magic); [*] Street Runner (the Artful Dodger's class, heh); [*] Watchman (cop; 'nuff said); [/list] The Gun Glyph and Steamcraft Mage are particularly of interest to me; the Glyph gets (very small) reductions in ASF% (2% at 1st level, 4% at 4th, and 8% at 7th; personally, I'd probably make it 5%, 10%, and 15%; easier to use, that way) ... a specially-bonded firearm with which they gain ever-increasing combat benefits ... and the ability to imbue spells into their bullets in the act of firing them (like the AA can). The steamcraft mage ... what can I say, I [b]like[/b] the image of a steam-powered golem, a la [i]Thief II: MEtal Age[/i]. [/QUOTE]
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