thedungeondelver
Adventurer
As an interested observer with no dog in the fight, I was skimming the "What don't you like about FR" thread (I never had a want for THE FORGOTTEN REALMS; WORLD OF GREYHAWK will probably occupy my gaming time until I take the Big Nap), and I was reading about the metaplot, and I started thinking about how post-Gygax TSR wrecked it on purpose, then late 2e TSR sorta-kinda tried to fix it, then WIZARDS OF THE COAST tried to fix that and make a unified whole out of it, then "advance" it with LIVING GREYHAWK and so on and et cetera.
Then I recalled back in my BATTLETECH days: when the "Return of the Clans" cycle started, and tech advanced...man I was right at the forefront. I wanted that plot to go forward, I wanted to read up on how this unit was destroyed and that one was formed...then they (FASA) got on the "three or four new novels a month" train that TSR seemed to have been on since the mid '80s, and it was clear that "advancing the plot through novels" was a cyclical novel/game sales tool, and trying to keep up with it all was fighting a mighty deluge of (bad) sci-fi.
So to come to the essence of it all: does a published campaign world have to advance? To change? Must there be changes, must there be a metaplot? Can you just introduce new villages, new dungeons, new islands and continents and not have Rary be a Traitor, have Vecna die, or kill off a bunch of Gods?
I think the ideal campaign world (from a gamer's standpoint, not a business standpoint; if you're just interested in separating gamers from their cash irrespective of their desires, then carry on), would be more like that (the timeline starts when you, the player/DM opens the box and advances on your schedule).
Thoughts? With of course the caveat that as a DM we all know we're free to ignore "plot advancements" - I know of post WORLD OF GREYHAWK folio and boxed set "advances", I just ignore them, and they won't happen IMC...