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Must a campaign world change?
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<blockquote data-quote="thedungeondelver" data-source="post: 5293818" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">As an interested observer with no dog in the fight, I was skimming the "What don't you like about FR" thread (I never had a want for <strong>THE FORGOTTEN REALMS</strong>; <strong>WORLD OF GREYHAWK</strong> will probably occupy my gaming time until I take the Big Nap), and I was reading about the metaplot, and I started thinking about how post-Gygax TSR wrecked it on purpose, then late 2e TSR sorta-kinda tried to fix it, then <strong>WIZARDS OF THE COAST</strong> tried to fix <em>that</em> and make a unified whole out of it, then "advance" it with <strong>LIVING GREYHAWK</strong> and so on and et cetera.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Then I recalled back in my <strong>BATTLETECH</strong> days: when the "Return of the Clans" cycle started, and tech advanced...man I was right at the forefront. I wanted that plot to go forward, I wanted to read up on how this unit was destroyed and that one was formed...then they (<strong>FASA</strong>) got on the "three or four new novels a month" train that TSR seemed to have been on since the mid '80s, and it was clear that "advancing the plot through novels" was a cyclical novel/game sales tool, and trying to keep up with it all was fighting a mighty deluge of (bad) sci-fi.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">So to come to the essence of it all: does a published campaign world have to advance? To change? Must there be changes, must there be a metaplot? Can you just introduce new villages, new dungeons, new islands and continents and not have Rary be a Traitor, have Vecna die, or kill off a bunch of Gods?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I think the ideal campaign world (from a gamer's standpoint, not a business standpoint; if you're just interested in separating gamers from their cash irrespective of their desires, then carry on), would be more like that (the timeline starts when you, the player/DM opens the box and advances on your schedule).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Thoughts? With of course the caveat that as a DM we all know we're free to ignore "plot advancements" - I know <em>of</em> post <strong>WORLD OF GREYHAWK</strong> folio and boxed set "advances", I just ignore them, and they won't happen IMC...</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5293818, member: 34865"] [font=century gothic] As an interested observer with no dog in the fight, I was skimming the "What don't you like about FR" thread (I never had a want for [b]THE FORGOTTEN REALMS[/b]; [b]WORLD OF GREYHAWK[/b] will probably occupy my gaming time until I take the Big Nap), and I was reading about the metaplot, and I started thinking about how post-Gygax TSR wrecked it on purpose, then late 2e TSR sorta-kinda tried to fix it, then [b]WIZARDS OF THE COAST[/b] tried to fix [i]that[/i] and make a unified whole out of it, then "advance" it with [b]LIVING GREYHAWK[/b] and so on and et cetera. Then I recalled back in my [b]BATTLETECH[/b] days: when the "Return of the Clans" cycle started, and tech advanced...man I was right at the forefront. I wanted that plot to go forward, I wanted to read up on how this unit was destroyed and that one was formed...then they ([b]FASA[/b]) got on the "three or four new novels a month" train that TSR seemed to have been on since the mid '80s, and it was clear that "advancing the plot through novels" was a cyclical novel/game sales tool, and trying to keep up with it all was fighting a mighty deluge of (bad) sci-fi. So to come to the essence of it all: does a published campaign world have to advance? To change? Must there be changes, must there be a metaplot? Can you just introduce new villages, new dungeons, new islands and continents and not have Rary be a Traitor, have Vecna die, or kill off a bunch of Gods? I think the ideal campaign world (from a gamer's standpoint, not a business standpoint; if you're just interested in separating gamers from their cash irrespective of their desires, then carry on), would be more like that (the timeline starts when you, the player/DM opens the box and advances on your schedule). Thoughts? With of course the caveat that as a DM we all know we're free to ignore "plot advancements" - I know [i]of[/i] post [b]WORLD OF GREYHAWK[/b] folio and boxed set "advances", I just ignore them, and they won't happen IMC... [/font] [/QUOTE]
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