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<blockquote data-quote="Pants" data-source="post: 3238831" data-attributes="member: 8849"><p>Mostly mechanics driven, I'd skip it.</p><p></p><p></p><p>Some interesting stuff on cities. Fairly light on mechanics, mostly has informative text and DM helpful stuff. It's an okay book, certainly not the one I'd pick from the list, but if cities play a big part then it could be very useful.</p><p></p><p></p><p>Both fairly mechanics driven. Mage is an all-around better book than Arcane, however, Mage builds upon some stuff from Arcane (primarily the warlock and wu-jen classes) and I'd hesistate to recommend it to anyone who doesn't already own Arcane.</p><p></p><p>Mage also has some 'help PC's and DM's out' style of writing, but it's mostly mechanics.</p><p></p><p></p><p>Really great books! Both are good just for reading (Lords of Madness especially). Though both have some mechanics, the primary parts of the books are devoted to flavor text. I think I might recommend Lords of Madness over Draconomicon, but there's no denying that Draco is a really good book.</p><p></p><p>Other books I'd Recommend:</p><p>Lost Empires of Faerun</p><p>Fiendish Codex I: Hordes of the Abyss</p><p>Manual of the Planes</p><p>Dungeon Master's Guide II</p><p></p><p></p><p>You mean Lords of Madness right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I liked the tsochar, they're pretty cool actually. It'd be neat to have a campaign dedicated around them as the badguys. They're not build around SLA's like Mind Flayers and Aboleths are and they're inhumanly creepy enough to stir the pseudo-Lovecraft vibes.</p></blockquote><p></p>
[QUOTE="Pants, post: 3238831, member: 8849"] Mostly mechanics driven, I'd skip it. Some interesting stuff on cities. Fairly light on mechanics, mostly has informative text and DM helpful stuff. It's an okay book, certainly not the one I'd pick from the list, but if cities play a big part then it could be very useful. Both fairly mechanics driven. Mage is an all-around better book than Arcane, however, Mage builds upon some stuff from Arcane (primarily the warlock and wu-jen classes) and I'd hesistate to recommend it to anyone who doesn't already own Arcane. Mage also has some 'help PC's and DM's out' style of writing, but it's mostly mechanics. Really great books! Both are good just for reading (Lords of Madness especially). Though both have some mechanics, the primary parts of the books are devoted to flavor text. I think I might recommend Lords of Madness over Draconomicon, but there's no denying that Draco is a really good book. Other books I'd Recommend: Lost Empires of Faerun Fiendish Codex I: Hordes of the Abyss Manual of the Planes Dungeon Master's Guide II You mean Lords of Madness right? ;) I liked the tsochar, they're pretty cool actually. It'd be neat to have a campaign dedicated around them as the badguys. They're not build around SLA's like Mind Flayers and Aboleths are and they're inhumanly creepy enough to stir the pseudo-Lovecraft vibes. [/QUOTE]
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