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<blockquote data-quote="GAAAHHH" data-source="post: 3487264" data-attributes="member: 37530"><p>Mongoose has a couple of cool books. One is called Classic Play: Book of Strongholds and Dynasties , which is very useful if you are planning on having characters who build strongholds or control territories. The Ultimate Equipment Guide Volume 1 is a great book if you like having a large variety of non-magical equipment. The herbs section actually makes it useful to take Profession: Herbalist to go with thier Knowledge: Nature.</p><p></p><p>I like Cityscape, but a lot of people on these boards don't like it. The NPC section is my favorite. It has stats for guards, thieves, shop-owners, nobles, cultists. It has specific NPC villains and a mob of humans. It even has a throng of children. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The guilds section is also good for some ideas.</p><p></p><p>Stormwrack is good for ocean-going adventures, and it has some ship deckplans in it. Libris Mortis is good if you use a lot of undead. Manual of the Planes is good for adventures that go to the planes. </p><p></p><p>There are lots of other really good books, but I think I'll stop there for now.</p></blockquote><p></p>
[QUOTE="GAAAHHH, post: 3487264, member: 37530"] Mongoose has a couple of cool books. One is called Classic Play: Book of Strongholds and Dynasties , which is very useful if you are planning on having characters who build strongholds or control territories. The Ultimate Equipment Guide Volume 1 is a great book if you like having a large variety of non-magical equipment. The herbs section actually makes it useful to take Profession: Herbalist to go with thier Knowledge: Nature. I like Cityscape, but a lot of people on these boards don't like it. The NPC section is my favorite. It has stats for guards, thieves, shop-owners, nobles, cultists. It has specific NPC villains and a mob of humans. It even has a throng of children. :) The guilds section is also good for some ideas. Stormwrack is good for ocean-going adventures, and it has some ship deckplans in it. Libris Mortis is good if you use a lot of undead. Manual of the Planes is good for adventures that go to the planes. There are lots of other really good books, but I think I'll stop there for now. [/QUOTE]
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