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Must-have advancement options for a playtest?
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<blockquote data-quote="the Jester" data-source="post: 5492833" data-attributes="member: 1210"><p>I've been working on a version of D&D that tries to capture what I like best about each version of D&D through the years. I'm almost at the point where I'm going to give a playtest document to a couple of dms in the hopes of having them do a little playtesting for me, but I have a couple things still to do.</p><p></p><p>One of those things involves character options. There are only four basic classes- cleric, fighter, rogue and wizard- and advancement works kind of 3e-style, by tacking levels of different classes together to build your character. Each base class only has 10 levels, each race has 3 paragon levels, and I'm intending to have a bunch of prestige classes, each with 3 levels, that you can use to add flavor and build the type of character you want.</p><p></p><p>So for instance, if you want to make a bard in the model of the 3.5 version, you might start with one level each of rogue, fighter and wizard, then take up to three bard levels for musical abilities, then some loremaster levels, etc. I plan to have prestige classes that focus on different weapon types, schools of magic, etc. </p><p></p><p>That said, if you were a dm playtesting something like this, what options would you want the players to have? I'm trying to avoid option overload in part by using prestige classes as packages of options.</p><p></p><p>So far I have:</p><p></p><p>Abjurer</p><p>Assassin</p><p>Bard</p><p>Berserker</p><p>Enchanter</p><p>Evoker</p><p>Paladin</p><p>Ranger</p></blockquote><p></p>
[QUOTE="the Jester, post: 5492833, member: 1210"] I've been working on a version of D&D that tries to capture what I like best about each version of D&D through the years. I'm almost at the point where I'm going to give a playtest document to a couple of dms in the hopes of having them do a little playtesting for me, but I have a couple things still to do. One of those things involves character options. There are only four basic classes- cleric, fighter, rogue and wizard- and advancement works kind of 3e-style, by tacking levels of different classes together to build your character. Each base class only has 10 levels, each race has 3 paragon levels, and I'm intending to have a bunch of prestige classes, each with 3 levels, that you can use to add flavor and build the type of character you want. So for instance, if you want to make a bard in the model of the 3.5 version, you might start with one level each of rogue, fighter and wizard, then take up to three bard levels for musical abilities, then some loremaster levels, etc. I plan to have prestige classes that focus on different weapon types, schools of magic, etc. That said, if you were a dm playtesting something like this, what options would you want the players to have? I'm trying to avoid option overload in part by using prestige classes as packages of options. So far I have: Abjurer Assassin Bard Berserker Enchanter Evoker Paladin Ranger [/QUOTE]
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Must-have advancement options for a playtest?
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