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<blockquote data-quote="Drowbane" data-source="post: 6037208" data-attributes="member: 23396"><p>I can't pick just one and I just know I am going to neglect excellent books from each edition. Ah well...</p><p></p><p><strong>1e:</strong></p><p>* Legends and Lore: for a kid who loved reading about ancient mythologies, this was an amazing find in my youth.</p><p>* Unearthed Arcana: so much good stuff. I used this all through 2e.</p><p></p><p><strong>2e:</strong> </p><p>* Entire Settings of pure win: such as, but not limited to... Dark Sun, Jakandor, Planescape, and Ravenloft. </p><p>* Player's Option: These three books get a lot of flak, but they were the herald to 3e mechanics in a lot of ways.</p><p>* Complete Book of Fighters: gave melee some ooomph.</p><p>* Complete Book of Ninjas: was basically the 1e Oriental Adventures book for 2e without claiming to be a setting book.</p><p>* Complete Book of Psionicists: 2e Psi was wonky, but very fun to play.</p><p>* Complete Book of Elves: in retrospec, this race got too much love. But at the time, Bladesong and Bladesingers were all over my campaigns. 2e was the time for this elder race to shine.</p><p></p><p><strong>3e</strong></p><p>* Forgotten Realms CS: One of the best books from early 3e.</p><p>* Eberron CS: not my favorite setting, but it offers a lot of interesting new ideas. Such as playable constructs. Warforged are a personal favorite race of mine now. I also like the Karnathi, despite that kingdom having one of the worst kept secrets in 3e (King Kaius is a...!!!).</p><p>* Unearthed Arcana: gets mention for Gestalt alone. Great book overall.</p><p>* Expanded Psionics Handbook: a favorite "magic subsystem" of mine. Bruce Cordell did a great job here.</p><p>* Tome of Battle (A Book of 9 Swords): wait, what? Non-Casters can have nice things too? Sold!</p><p>* Fiendish Codex I & II: Very useful books for the DM (or player) who enjoys delving into the lower planes. WotC shortsightedly left out the most important Fiendish race, the Daemon... but nobody is perfect.</p><p>* Oriental Adventures: Iaijutsu Master. Nuf said?</p><p></p><p><strong>4e</strong></p><p>* no comment</p><p></p><p><strong>Trailblazer</strong> (Bad Axe games take on 3.75)</p><p>* Trailblazer: I have only seen the one book, but they did a good job at analyzing the math of 3e and readjusting the "spine" to make things work a little better. If I had to choose a "3.75", it would be TB Mechanics + PF Fluff... + older Fluff (like Planescape and the Forgotten Realms).</p><p></p><p><strong>Pathfinder</strong></p><p>* Innersea Guidebook (or whatever its called): full of great fluff.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 6037208, member: 23396"] I can't pick just one and I just know I am going to neglect excellent books from each edition. Ah well... [B]1e:[/B] * Legends and Lore: for a kid who loved reading about ancient mythologies, this was an amazing find in my youth. * Unearthed Arcana: so much good stuff. I used this all through 2e. [B]2e:[/B] * Entire Settings of pure win: such as, but not limited to... Dark Sun, Jakandor, Planescape, and Ravenloft. * Player's Option: These three books get a lot of flak, but they were the herald to 3e mechanics in a lot of ways. * Complete Book of Fighters: gave melee some ooomph. * Complete Book of Ninjas: was basically the 1e Oriental Adventures book for 2e without claiming to be a setting book. * Complete Book of Psionicists: 2e Psi was wonky, but very fun to play. * Complete Book of Elves: in retrospec, this race got too much love. But at the time, Bladesong and Bladesingers were all over my campaigns. 2e was the time for this elder race to shine. [B]3e[/B] * Forgotten Realms CS: One of the best books from early 3e. * Eberron CS: not my favorite setting, but it offers a lot of interesting new ideas. Such as playable constructs. Warforged are a personal favorite race of mine now. I also like the Karnathi, despite that kingdom having one of the worst kept secrets in 3e (King Kaius is a...!!!). * Unearthed Arcana: gets mention for Gestalt alone. Great book overall. * Expanded Psionics Handbook: a favorite "magic subsystem" of mine. Bruce Cordell did a great job here. * Tome of Battle (A Book of 9 Swords): wait, what? Non-Casters can have nice things too? Sold! * Fiendish Codex I & II: Very useful books for the DM (or player) who enjoys delving into the lower planes. WotC shortsightedly left out the most important Fiendish race, the Daemon... but nobody is perfect. * Oriental Adventures: Iaijutsu Master. Nuf said? [B]4e[/B] * no comment [B]Trailblazer[/B] (Bad Axe games take on 3.75) * Trailblazer: I have only seen the one book, but they did a good job at analyzing the math of 3e and readjusting the "spine" to make things work a little better. If I had to choose a "3.75", it would be TB Mechanics + PF Fluff... + older Fluff (like Planescape and the Forgotten Realms). [B]Pathfinder[/B] * Innersea Guidebook (or whatever its called): full of great fluff. [/QUOTE]
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