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Must have Cleric Domains
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<blockquote data-quote="Meatboy" data-source="post: 5758695" data-attributes="member: 40857"><p>[MENTION=6674868]RUMBLETiGER[/MENTION]</p><p>by stripped down I mean stripped down. The game is meant for use in one shot or limited adventure arcs. So there is little to no leveling, but characters are tougher in general. Only 4 classes Fighter, Mage, Thief, Cleric with each having a list of class abilities to pick from plus dual classing. Limited racial choices only 5 with each race having a small selection of racial abilities to pick from. </p><p></p><p>I am drawing only from the SRD and am trying to make a game that has the feel of 3.x DnD but with only 50 pages needed to run the game. </p><p>The biggest thing I've done is slashing spell levels now instead of spell slots for every level of spell 1-9 there are only 2 types of spells, both take up the same slots. There are cantrips which cover basic low level things and once "memorized" can be cast infinitely. The other type are just spells which once cast are lost until a spell caster re memorizes them. </p><p></p><p>For clerics in general there is only a small list of basic spells they can draw from but they get a domain which grants them access to more spells and usually some other way to use their turn undead ability. Hopefully making clerics "feel" very different just by which domain you pick. So the War domain ends up with the cleric having a lot of stuff that makes them play like a Paladin would while the nature domain makes you more like a druid. </p><p></p><p>Now because domains have such an impact on how clerics play and because I am trying to keep the page count as low as I can I was wondering what gods characters are most likely to worship and what domains they think are must have.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5758695, member: 40857"] [MENTION=6674868]RUMBLETiGER[/MENTION] by stripped down I mean stripped down. The game is meant for use in one shot or limited adventure arcs. So there is little to no leveling, but characters are tougher in general. Only 4 classes Fighter, Mage, Thief, Cleric with each having a list of class abilities to pick from plus dual classing. Limited racial choices only 5 with each race having a small selection of racial abilities to pick from. I am drawing only from the SRD and am trying to make a game that has the feel of 3.x DnD but with only 50 pages needed to run the game. The biggest thing I've done is slashing spell levels now instead of spell slots for every level of spell 1-9 there are only 2 types of spells, both take up the same slots. There are cantrips which cover basic low level things and once "memorized" can be cast infinitely. The other type are just spells which once cast are lost until a spell caster re memorizes them. For clerics in general there is only a small list of basic spells they can draw from but they get a domain which grants them access to more spells and usually some other way to use their turn undead ability. Hopefully making clerics "feel" very different just by which domain you pick. So the War domain ends up with the cleric having a lot of stuff that makes them play like a Paladin would while the nature domain makes you more like a druid. Now because domains have such an impact on how clerics play and because I am trying to keep the page count as low as I can I was wondering what gods characters are most likely to worship and what domains they think are must have. [/QUOTE]
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