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Must have Cleric Domains
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<blockquote data-quote="Meatboy" data-source="post: 5758895" data-attributes="member: 40857"><p>My idea at the moment is for a clerics to have close to 20 spells in general then gain 4-5 more spells from their domain (clerics only get one domain). The domain bonuses are pretty sparse too like the War domain allows the cleric to make a smite attack in place of one of their turn undead attempts and gives proficiency with the deities favorite weapon. </p><p>I am tweaking the spells to all be somewhat on the same level. What with their being only 1 power level for all spells that I have. And yeah I their is no domain spell slot the cleric just gains access to their domain spells. </p><p></p><p>No real need to make either cleric or wizard spontaneous really they both have relatively few spell slots. A basic cleric only has 2 while the mage has 3, though their are class abilities to increase this these slots do not increase with level. You have to buy them with your class ability.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5758895, member: 40857"] My idea at the moment is for a clerics to have close to 20 spells in general then gain 4-5 more spells from their domain (clerics only get one domain). The domain bonuses are pretty sparse too like the War domain allows the cleric to make a smite attack in place of one of their turn undead attempts and gives proficiency with the deities favorite weapon. I am tweaking the spells to all be somewhat on the same level. What with their being only 1 power level for all spells that I have. And yeah I their is no domain spell slot the cleric just gains access to their domain spells. No real need to make either cleric or wizard spontaneous really they both have relatively few spell slots. A basic cleric only has 2 while the mage has 3, though their are class abilities to increase this these slots do not increase with level. You have to buy them with your class ability. [/QUOTE]
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