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"Must-have" spells
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<blockquote data-quote="Clint_L" data-source="post: 9027466" data-attributes="member: 7035894"><p>I should have specified that I discussing the spells as they currently exist in the game, on the premise that nothing in OneD&D is final yet. So Eldritch Blast, for example, is currently a spell that is not automatic for Warlocks, though this looks like it will be corrected for OneD&D, and spells like Spirit Guardians, Banishment, and Guidance are being addressed, as they should be.</p><p></p><p>Note that Leomund's Tiny Hut can be cast as a ritual; simply removing that would make it much more balanced.</p><p></p><p>I like counterspell and counterspell duels. I also think polymorph is super fun. My concern is that they are must-have spells, which I just generally see as an issue - if players are taking spells without much thought, maybe those should become class features. Eldritch Blast is the classic example.</p><p></p><p>I disagree that Healing Word and Cure Wounds are comparable. Being able to pick someone up from 0 HP, at range, as a bonus action, is extraordinarily game altering, and the extra 2 HP of healing from cure wounds is nominal. The problem with using resource cost to control spell use (revivify) is that it is so campaign dependent; many DMs barely track spell reagents (I recognize that my argument on this is inconsistent, though; c.f. my point about Hero's Feast).</p><p></p><p>Heal and Greater Restoration are both no brainer spells, which is why I concluded them even though I don't think either is OP, so this is probably a case where the competing spells need to be made more competitive.</p><p></p><p>As for Fireball and "tradition"...I mean, it's a valid argument, with Fireball going all the way back to <em>Chainmail</em>, but still, if it's that much better than the competition, shouldn't it be nerfed just a little?</p><p></p><p>I agree that not everyone wants a pet, but honestly Find Familiar is so much more impactful than every other Level 1 spell that isn't Healing Word. It takes a bit of imagination and effort, though, which maybe balances it somewhat, depending on the player.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9027466, member: 7035894"] I should have specified that I discussing the spells as they currently exist in the game, on the premise that nothing in OneD&D is final yet. So Eldritch Blast, for example, is currently a spell that is not automatic for Warlocks, though this looks like it will be corrected for OneD&D, and spells like Spirit Guardians, Banishment, and Guidance are being addressed, as they should be. Note that Leomund's Tiny Hut can be cast as a ritual; simply removing that would make it much more balanced. I like counterspell and counterspell duels. I also think polymorph is super fun. My concern is that they are must-have spells, which I just generally see as an issue - if players are taking spells without much thought, maybe those should become class features. Eldritch Blast is the classic example. I disagree that Healing Word and Cure Wounds are comparable. Being able to pick someone up from 0 HP, at range, as a bonus action, is extraordinarily game altering, and the extra 2 HP of healing from cure wounds is nominal. The problem with using resource cost to control spell use (revivify) is that it is so campaign dependent; many DMs barely track spell reagents (I recognize that my argument on this is inconsistent, though; c.f. my point about Hero's Feast). Heal and Greater Restoration are both no brainer spells, which is why I concluded them even though I don't think either is OP, so this is probably a case where the competing spells need to be made more competitive. As for Fireball and "tradition"...I mean, it's a valid argument, with Fireball going all the way back to [I]Chainmail[/I], but still, if it's that much better than the competition, shouldn't it be nerfed just a little? I agree that not everyone wants a pet, but honestly Find Familiar is so much more impactful than every other Level 1 spell that isn't Healing Word. It takes a bit of imagination and effort, though, which maybe balances it somewhat, depending on the player. [/QUOTE]
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