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Must OSR = Deadly?
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<blockquote data-quote="Ace" data-source="post: 8139691" data-attributes="member: 944"><p>I agree. IME Six players or more were common and often with more fighter types than anything other class There were sometimes war dogs (I used them a lot) a henchman or two and often in smaller groups two characters per player. You also had to play smart at times though.</p><p></p><p>Also even back in those days while it was possible to get way over your head the OSR assumption seems to be "You ARE over your head most of the time." This was not how we ran. We eyeballed challenge ratings and sometimes morale if we didn't bother with the rules. So enemies could flee, surrender or use tactics. We even fudged die rolls now and again.</p><p></p><p>It wasn't adversarial though as too many deaths gave a DM a bad reputation (yes rep mattered) as a killer DM so no one wanted to play under you or made players lose interest which by 2e times mattered. We didn't have X-Box or Internet but finding another group or playing another game was an option.</p><p></p><p>Now the party of four came about I don't know maybe in the 90's when the hobby had become less popular and was supplanted by Vampire and other games and was cemented in the 2000's when classes became more capable and the burden shifted from player skill to class abilities a bit more.</p></blockquote><p></p>
[QUOTE="Ace, post: 8139691, member: 944"] I agree. IME Six players or more were common and often with more fighter types than anything other class There were sometimes war dogs (I used them a lot) a henchman or two and often in smaller groups two characters per player. You also had to play smart at times though. Also even back in those days while it was possible to get way over your head the OSR assumption seems to be "You ARE over your head most of the time." This was not how we ran. We eyeballed challenge ratings and sometimes morale if we didn't bother with the rules. So enemies could flee, surrender or use tactics. We even fudged die rolls now and again. It wasn't adversarial though as too many deaths gave a DM a bad reputation (yes rep mattered) as a killer DM so no one wanted to play under you or made players lose interest which by 2e times mattered. We didn't have X-Box or Internet but finding another group or playing another game was an option. Now the party of four came about I don't know maybe in the 90's when the hobby had become less popular and was supplanted by Vampire and other games and was cemented in the 2000's when classes became more capable and the burden shifted from player skill to class abilities a bit more. [/QUOTE]
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