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Must OSR = Deadly?
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<blockquote data-quote="Stormonu" data-source="post: 8139801" data-attributes="member: 52734"><p>To me, the older versions of D&D were about "there's no guarantee". The characters were in over their head and even what seemed like a simple combat had the chance for death. Players never went into a situation knowing that it was "of the correct CR" - it was a gamble and the safe bet was to do your best to avoid getting into a fight in the first place. You didn't go into a dungeon and search every nook and cranny because that would get you killed. You slipped in, looked for a secret door to avoid the worst traps and creatures, looted what you could and got the hell out.</p><p></p><p>It wasn't until late 2E and the beginning of 3E that characters started being seen as "heroes" that were expected to triumph after a hard-fought battle and that almost every encounter was built with the thought that the PCs would overcome it - on their first character.</p><p></p><p>Not that I miss those old days, I'm comfortable with the game as it is nowadays.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8139801, member: 52734"] To me, the older versions of D&D were about "there's no guarantee". The characters were in over their head and even what seemed like a simple combat had the chance for death. Players never went into a situation knowing that it was "of the correct CR" - it was a gamble and the safe bet was to do your best to avoid getting into a fight in the first place. You didn't go into a dungeon and search every nook and cranny because that would get you killed. You slipped in, looked for a secret door to avoid the worst traps and creatures, looted what you could and got the hell out. It wasn't until late 2E and the beginning of 3E that characters started being seen as "heroes" that were expected to triumph after a hard-fought battle and that almost every encounter was built with the thought that the PCs would overcome it - on their first character. Not that I miss those old days, I'm comfortable with the game as it is nowadays. [/QUOTE]
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