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Must OSR = Deadly?
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<blockquote data-quote="Lanefan" data-source="post: 8139953" data-attributes="member: 29398"><p>Two things I haven't yet seen mentioned:</p><p></p><p>1 In OSR combat is generally a lot swingier than in 4e-5e mostly because most of the foes have fewer hit points relative to everyone's damage output, but while those foes last they can still really bring the pain to the PCs. As a pleasant side effect, those combats for the same reason are also often shorter.</p><p></p><p>2 In OSR expect a much slower pace of play: way more time spent scouting and searching and sneaking and generally being careful. If you try to play OSR like it's 4e or 5e you'll get lots of opportunities to try out the system's char-gen method. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8139953, member: 29398"] Two things I haven't yet seen mentioned: 1 In OSR combat is generally a lot swingier than in 4e-5e mostly because most of the foes have fewer hit points relative to everyone's damage output, but while those foes last they can still really bring the pain to the PCs. As a pleasant side effect, those combats for the same reason are also often shorter. 2 In OSR expect a much slower pace of play: way more time spent scouting and searching and sneaking and generally being careful. If you try to play OSR like it's 4e or 5e you'll get lots of opportunities to try out the system's char-gen method. :) [/QUOTE]
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Must OSR = Deadly?
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