Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Must Try Harder: Spell Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 5998547" data-attributes="member: 529"><p>My problem with all spells as scalable from level 1 on is the Tunnels and Trolls effect. In that game you had a level 1 spells called Take That You Fiend, or TTYF for short. It worked a bit like magic missile or eldritch blast. The problem was that was the only spell some wizards ever cast. TTYF every round, just at different levels. You had a bunch of spells in the book, but you didn't have a bunch of spells being cast.</p><p></p><p>I feel the same about warlocks and their eldritch blast. It's not that I'm against warlocks or eldritch blasts, it's just that it doesn't feel like a wizard to me.</p><p></p><p>Having fireball available at 1st level cheapens the spell. I think wizards need something to look forward to. Even if you think that's ok, what about a 1st level meteor swarm? It just doesn't seem right to me and smacks of instant gratification syndrome.</p><p></p><p>I do think that having a fireball as a 3rd level spells and being able to "pump it up" via meta-magic feats like 3e or with scalable spell levels or with scalable damage depending on caster level like earlier editions feels like D&D, only because spells like fireball have a friendly fire effect...they aren't great all the time. Magic missile is a little more like TTYF particularly being at will, but as long as the damage is lower than prepared spells, it doesn't have the same problem as being the spell that is always cast. </p><p></p><p>Expanding the list of scalable spells to all spells, or at least all spells that deal damage, is daunting, but probably worth the effort. If you do it for all spells, you can bet that one will rise above the others as being simply better, unless you are careful about the implementation. You have to avoid problems like fireball always being better than meteor swarm, for instance. I think this can be done with damage caps, or by simply paying attention to the math, but thinking through the math to higher levels is something that WotC doesn't have a good track record on, so I agree that they need to add this to the playtest early so we can help.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 5998547, member: 529"] My problem with all spells as scalable from level 1 on is the Tunnels and Trolls effect. In that game you had a level 1 spells called Take That You Fiend, or TTYF for short. It worked a bit like magic missile or eldritch blast. The problem was that was the only spell some wizards ever cast. TTYF every round, just at different levels. You had a bunch of spells in the book, but you didn't have a bunch of spells being cast. I feel the same about warlocks and their eldritch blast. It's not that I'm against warlocks or eldritch blasts, it's just that it doesn't feel like a wizard to me. Having fireball available at 1st level cheapens the spell. I think wizards need something to look forward to. Even if you think that's ok, what about a 1st level meteor swarm? It just doesn't seem right to me and smacks of instant gratification syndrome. I do think that having a fireball as a 3rd level spells and being able to "pump it up" via meta-magic feats like 3e or with scalable spell levels or with scalable damage depending on caster level like earlier editions feels like D&D, only because spells like fireball have a friendly fire effect...they aren't great all the time. Magic missile is a little more like TTYF particularly being at will, but as long as the damage is lower than prepared spells, it doesn't have the same problem as being the spell that is always cast. Expanding the list of scalable spells to all spells, or at least all spells that deal damage, is daunting, but probably worth the effort. If you do it for all spells, you can bet that one will rise above the others as being simply better, unless you are careful about the implementation. You have to avoid problems like fireball always being better than meteor swarm, for instance. I think this can be done with damage caps, or by simply paying attention to the math, but thinking through the math to higher levels is something that WotC doesn't have a good track record on, so I agree that they need to add this to the playtest early so we can help. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Must Try Harder: Spell Levels
Top