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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="DreamChaser" data-source="post: 1596454" data-attributes="member: 1190"><p>But this would, quite simply, confuse skill with ability. The ABILITY scores give you a basic modifier to your skills. Those that you can use without training, your ability score determines your innate ABILITY to use it.</p><p></p><p>Skill, a function of training, and thus of learning, is a function of time spent studying how better to put your innate ability to work (or in some cases, compensate for lack of natural ability).</p><p></p><p>If you think about it, the class that spends the most time in libraries and in universities (the wizard) gains the most bonus skill points. They don't have much in the way of physical class skills to spend it on. If they spend enough of their time (paying the double cost) they can become moderately skilled. They should have that ability. They spend the most time "learning" of any class and are the best at it (overall).</p><p></p><p>And of course, the upshot of the skill system is that, most classes (except the sorcerer of course) are mostly likely to want the skills that are based on their prime stat (fighters and Climb, Jump, and Swim, rogues and all the Dex skills, bards and the social skills). So giving skill points by stat removes any and all incentive to diversify a character. Who needs an Intellingence score when having a 20 strength makes you as skilled as you'll ever need to be?</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1596454, member: 1190"] But this would, quite simply, confuse skill with ability. The ABILITY scores give you a basic modifier to your skills. Those that you can use without training, your ability score determines your innate ABILITY to use it. Skill, a function of training, and thus of learning, is a function of time spent studying how better to put your innate ability to work (or in some cases, compensate for lack of natural ability). If you think about it, the class that spends the most time in libraries and in universities (the wizard) gains the most bonus skill points. They don't have much in the way of physical class skills to spend it on. If they spend enough of their time (paying the double cost) they can become moderately skilled. They should have that ability. They spend the most time "learning" of any class and are the best at it (overall). And of course, the upshot of the skill system is that, most classes (except the sorcerer of course) are mostly likely to want the skills that are based on their prime stat (fighters and Climb, Jump, and Swim, rogues and all the Dex skills, bards and the social skills). So giving skill points by stat removes any and all incentive to diversify a character. Who needs an Intellingence score when having a 20 strength makes you as skilled as you'll ever need to be? DC [/QUOTE]
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Must we use Int to modify skill points?
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