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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="Scion" data-source="post: 1596821" data-attributes="member: 5777"><p>Actually, I think it would tie it together even more! It allows your innate ability to shine through.</p><p></p><p>There is something about intelligence gained in various ways for humans. Some are better at certain things.</p><p></p><p>This 'could be' represented in the game in the way that I proposed. As you do something you get better at it, and generally people do things that they are inherantly better at.</p><p></p><p>So, a character is really strong, they gain skill more rapidly in things like running, jumping, etc. Makes perfect sense, and it definately runs right along the proper channels of the game. Possibly even more so than the system as is!</p><p></p><p></p><p></p><p>Compensating for lack of natural ability would be simulated by what I proposed even better. Since the character would not be naturally good at it they would have to spend resources from elsewhere to build it up.</p><p></p><p>This keeps on getting better and better.. hmm..</p><p></p><p></p><p></p><p>So, with the system I said they would be the ones who would have the most ranks in int based skills. Perfect! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I love this, I really may have to flesh it out fully.</p><p></p><p>Along with this, the muscle bound brute who has a low int and never read a book in his life, but spends all of his time hiking, climbing, swimming and such would be able to be good at all of those. Whereas in the current system he cannot be.</p><p></p><p></p><p></p><p>As skilled at muscle bound tasks. Again, perfect!</p><p></p><p>Being whatever class though would grant a few extra skill points that could be used under whatever the class skills are. They would probably be reduced, but those would effectively be 'freebie points' to spend wherever.</p><p></p><p>This is great! hmm.. I should start writing something up now.. It works out beautifully in everything it should, and makes it difficult in places where it should.. wow..</p></blockquote><p></p>
[QUOTE="Scion, post: 1596821, member: 5777"] Actually, I think it would tie it together even more! It allows your innate ability to shine through. There is something about intelligence gained in various ways for humans. Some are better at certain things. This 'could be' represented in the game in the way that I proposed. As you do something you get better at it, and generally people do things that they are inherantly better at. So, a character is really strong, they gain skill more rapidly in things like running, jumping, etc. Makes perfect sense, and it definately runs right along the proper channels of the game. Possibly even more so than the system as is! Compensating for lack of natural ability would be simulated by what I proposed even better. Since the character would not be naturally good at it they would have to spend resources from elsewhere to build it up. This keeps on getting better and better.. hmm.. So, with the system I said they would be the ones who would have the most ranks in int based skills. Perfect! ;) I love this, I really may have to flesh it out fully. Along with this, the muscle bound brute who has a low int and never read a book in his life, but spends all of his time hiking, climbing, swimming and such would be able to be good at all of those. Whereas in the current system he cannot be. As skilled at muscle bound tasks. Again, perfect! Being whatever class though would grant a few extra skill points that could be used under whatever the class skills are. They would probably be reduced, but those would effectively be 'freebie points' to spend wherever. This is great! hmm.. I should start writing something up now.. It works out beautifully in everything it should, and makes it difficult in places where it should.. wow.. [/QUOTE]
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Must we use Int to modify skill points?
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