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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="DreamChaser" data-source="post: 1596951" data-attributes="member: 1190"><p>Your essentially saying that innate ability = innate ability to learn. This may or may not be true IRL (although as a teacher I have not encountered it much).</p><p></p><p>Regardless, I suggest you think of Intelligence affecting skill points this way:</p><p>Skill points are not a function of anything except how much time you have to learn. You can spend some time practicing climbing or reading about history, or practicing lying to people or learning first aid. The number of skill points your character class gives, basically determines how much time your character spends on skills, and thus how diversified she can be.</p><p></p><p>Your Intelligence score affects this not because people of lower intelligence can't learn things but because, ON AVERAGE, less intelligent people learn things more slowly.</p><p></p><p>And remember, the smallest number of skill points a character is ever going to have at 1st level is 4 (8 as a human). Completely moronic fighter can have 4 skills with no problems. Sure the ranks won't be super, but this stands to reason. Or they can be super jumper and be as good at jumping as anyone at 1st level can be.</p><p></p><p>If you're really bothered by the effect of low Int on skills, don't munchkinize by making everyone super skilled at their favorite stats. Just house rule that you add you Intelligence BONUS to skills at each level. This way, an Int 4 fighter will still have 2 skill points (3 if he's human) but an Int 18 fighter will have 6.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1596951, member: 1190"] Your essentially saying that innate ability = innate ability to learn. This may or may not be true IRL (although as a teacher I have not encountered it much). Regardless, I suggest you think of Intelligence affecting skill points this way: Skill points are not a function of anything except how much time you have to learn. You can spend some time practicing climbing or reading about history, or practicing lying to people or learning first aid. The number of skill points your character class gives, basically determines how much time your character spends on skills, and thus how diversified she can be. Your Intelligence score affects this not because people of lower intelligence can't learn things but because, ON AVERAGE, less intelligent people learn things more slowly. And remember, the smallest number of skill points a character is ever going to have at 1st level is 4 (8 as a human). Completely moronic fighter can have 4 skills with no problems. Sure the ranks won't be super, but this stands to reason. Or they can be super jumper and be as good at jumping as anyone at 1st level can be. If you're really bothered by the effect of low Int on skills, don't munchkinize by making everyone super skilled at their favorite stats. Just house rule that you add you Intelligence BONUS to skills at each level. This way, an Int 4 fighter will still have 2 skill points (3 if he's human) but an Int 18 fighter will have 6. DC [/QUOTE]
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Must we use Int to modify skill points?
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