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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="Old Gumphrey" data-source="post: 1597454" data-attributes="member: 12872"><p>There's something inherently wrong with telling someone how to think in a houserules thread, wouldn't you say?</p><p></p><p>I think the 'new' skill system would be really interesting at least. I also like the idea of only applying Int bonus to skill points, but it's mostly the low-skill classes you want to try playing low-int characters with, meaning dummy rogues would still get 8 skills...but under the system Scion is hot for creating, a dexy rogue that's dumb as a brick would still be proficient at dex skills; say, maybe, a half-orc thug type? Sounds cool to me. The only problem I see is that Dex and Cha skills are generally the "best" skills available, and spellcasters would require high Con just to get points for Concentration.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 1597454, member: 12872"] There's something inherently wrong with telling someone how to think in a houserules thread, wouldn't you say? I think the 'new' skill system would be really interesting at least. I also like the idea of only applying Int bonus to skill points, but it's mostly the low-skill classes you want to try playing low-int characters with, meaning dummy rogues would still get 8 skills...but under the system Scion is hot for creating, a dexy rogue that's dumb as a brick would still be proficient at dex skills; say, maybe, a half-orc thug type? Sounds cool to me. The only problem I see is that Dex and Cha skills are generally the "best" skills available, and spellcasters would require high Con just to get points for Concentration. [/QUOTE]
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Must we use Int to modify skill points?
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