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General Tabletop Discussion
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Must we use Int to modify skill points?
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<blockquote data-quote="Scion" data-source="post: 1597526" data-attributes="member: 5777"><p>Assuming, of course, that the first initial burst of inspiration I had is the actual system that is worked out in the end (doubtful) then you are free to prove it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Lets say that someone has straight 14's (36 point buy, higher than a good number of games I would imagine).</p><p></p><p>Normally this would get you 2 skill points + class + racial + misc.</p><p></p><p>With, the system as initially proposed, you would instead get two points for str based skills, 2 points for dex based skills, 2 points for con based skills, 2 points for int based skills, 2 points for wis based skills and 2 points for cha based skills, half of the normal amount for the class, racial and misc.</p><p></p><p>Now, if no skills are 'cross classed' effectively (except for the class skill points of course), only 'cross stat', then there are a couple of points for each type plus some overflow from the class.</p><p></p><p>Unfortunately the skills are not currently balanced this way, mainly because there are few skills in certain stat blocks.</p><p></p><p>Otherwise, skills generally do not break the game. Few are that powerful, most provide flavor.</p><p></p><p>Now, the second method gives 2 points for each stat (total of 12) along with the rest. Which is roughly 10 points ahead of the other (I say roughly because the 12 are highly restricted where they can go, but the other 2 will tend to not be nearly so much).</p><p></p><p>However, while they have these extra points they also do not benefit from the stat bonus directly added on. This means that overall skill bonuses will be slightly lower. You will have more points, but the overall totals will be less until later levels.</p><p></p><p>So, lower level people wont be quite as good, while higher level people will wind up being better.</p><p></p><p>Characters who pick a certain class generally strive for certain things already. A dextrous rogue wants to have lots of points in dex related things and so on and so forth, so if the rogue in this case has an 18 dex he will have less point buy points to go to other stats (causeing less points for those) and he will put his extra 4 points of dex based skill points into the skills he wants.</p><p></p><p>All in all, except for a imbalance for con, this system actually looks like it would work very nicely.</p><p></p><p>Natural skill (from ability) in a certain field would allow that person to learn it faster. I know that there are actual studies out there about this sort of thing exactly actually, so there is some correlation in the real world for those who care.</p><p></p><p>It also makes charisma slightly stronger, I doubt anyone would complain about that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>While it is complicated, I certainly dont see it as being overpowered. If you have a +2 to str then normally all of your str based skills would be at +2, with this that is not true, but you gain 2 points each level for str based skills. It makes sense in some ways, and not so much in others. But, as that is the same for the current system I dont think you can complain about that too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1597526, member: 5777"] Assuming, of course, that the first initial burst of inspiration I had is the actual system that is worked out in the end (doubtful) then you are free to prove it ;) Lets say that someone has straight 14's (36 point buy, higher than a good number of games I would imagine). Normally this would get you 2 skill points + class + racial + misc. With, the system as initially proposed, you would instead get two points for str based skills, 2 points for dex based skills, 2 points for con based skills, 2 points for int based skills, 2 points for wis based skills and 2 points for cha based skills, half of the normal amount for the class, racial and misc. Now, if no skills are 'cross classed' effectively (except for the class skill points of course), only 'cross stat', then there are a couple of points for each type plus some overflow from the class. Unfortunately the skills are not currently balanced this way, mainly because there are few skills in certain stat blocks. Otherwise, skills generally do not break the game. Few are that powerful, most provide flavor. Now, the second method gives 2 points for each stat (total of 12) along with the rest. Which is roughly 10 points ahead of the other (I say roughly because the 12 are highly restricted where they can go, but the other 2 will tend to not be nearly so much). However, while they have these extra points they also do not benefit from the stat bonus directly added on. This means that overall skill bonuses will be slightly lower. You will have more points, but the overall totals will be less until later levels. So, lower level people wont be quite as good, while higher level people will wind up being better. Characters who pick a certain class generally strive for certain things already. A dextrous rogue wants to have lots of points in dex related things and so on and so forth, so if the rogue in this case has an 18 dex he will have less point buy points to go to other stats (causeing less points for those) and he will put his extra 4 points of dex based skill points into the skills he wants. All in all, except for a imbalance for con, this system actually looks like it would work very nicely. Natural skill (from ability) in a certain field would allow that person to learn it faster. I know that there are actual studies out there about this sort of thing exactly actually, so there is some correlation in the real world for those who care. It also makes charisma slightly stronger, I doubt anyone would complain about that ;) While it is complicated, I certainly dont see it as being overpowered. If you have a +2 to str then normally all of your str based skills would be at +2, with this that is not true, but you gain 2 points each level for str based skills. It makes sense in some ways, and not so much in others. But, as that is the same for the current system I dont think you can complain about that too much :cool: [/QUOTE]
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