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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="Whitemage Bishieboy" data-source="post: 1598483" data-attributes="member: 20123"><p>in real life there are multible types of intelligence.in D&D there is one.the general meaning of intelligence is ability to learn.thus logiclly an all around smarter person would be defualt understand how to do things easier.</p><p></p><p>nitpick,repair and such are mental skills.i dont think a stuipid brawler type would ever get very good at them for there amount of practice both by the rules and realisticly(for the most part).anywho,this is what feats are for my friend.</p><p></p><p>now time to nitpick the new skillpoint idea.int is a decent stat right now,infact id place it third,this makes it worthless.house rules are fun(i had to rewrite the SRD for my list...)but they need to at least have a semblence of balence.</p><p>also it puts a STRAIGHT cap on how high skill mods can go,i like that stats let you have mods above level+3.</p></blockquote><p></p>
[QUOTE="Whitemage Bishieboy, post: 1598483, member: 20123"] in real life there are multible types of intelligence.in D&D there is one.the general meaning of intelligence is ability to learn.thus logiclly an all around smarter person would be defualt understand how to do things easier. nitpick,repair and such are mental skills.i dont think a stuipid brawler type would ever get very good at them for there amount of practice both by the rules and realisticly(for the most part).anywho,this is what feats are for my friend. now time to nitpick the new skillpoint idea.int is a decent stat right now,infact id place it third,this makes it worthless.house rules are fun(i had to rewrite the SRD for my list...)but they need to at least have a semblence of balence. also it puts a STRAIGHT cap on how high skill mods can go,i like that stats let you have mods above level+3. [/QUOTE]
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Must we use Int to modify skill points?
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