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General Tabletop Discussion
*Pathfinder & Starfinder
Must we use Int to modify skill points?
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<blockquote data-quote="Vlos" data-source="post: 1599175" data-attributes="member: 15447"><p>Scion, I am very interested in your possible system. It sounds cool. If I recap everything right. Character would get skill points by STAT to use on STAT related skills on a 1/1 basis. Also characters would not get STAT bonuses added to a Skill.</p><p></p><p>Then would they get class skills that they could use as regular? Class and Cross-class costs? I am tempted not to grant the Class skill points. </p><p></p><p>If you only used STAT points those that are more rounded characters would get more skill points than someone who dumped all their character points into a single STAT.</p><p></p><p>You could maybe say a character can spend STAT points on non-STAT related skills that are class skills on a 2/1 cost. For instance if I have a 14 CON which grants +2 bonus skill points for spending on CON related skills and I don't want to, so I can take those two skill points and spend them on a class skill (per the current class) and gain 1 skill point in a non-CON stat. </p><p></p><p>You could then take that to the next step for non-class skills you could have a cost of 3/1 or even 4/1 costs.</p><p></p><p>If you are working on something I would definitly be interested in it.</p><p></p><p>As others stated, characters would probably have higher skill points, but their skills would reflect their stats. And again skills usually are not game unbalancers.</p><p></p><p>I would also keep sinergy bonuses, not sure if you said you would not drop them.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1599175, member: 15447"] Scion, I am very interested in your possible system. It sounds cool. If I recap everything right. Character would get skill points by STAT to use on STAT related skills on a 1/1 basis. Also characters would not get STAT bonuses added to a Skill. Then would they get class skills that they could use as regular? Class and Cross-class costs? I am tempted not to grant the Class skill points. If you only used STAT points those that are more rounded characters would get more skill points than someone who dumped all their character points into a single STAT. You could maybe say a character can spend STAT points on non-STAT related skills that are class skills on a 2/1 cost. For instance if I have a 14 CON which grants +2 bonus skill points for spending on CON related skills and I don't want to, so I can take those two skill points and spend them on a class skill (per the current class) and gain 1 skill point in a non-CON stat. You could then take that to the next step for non-class skills you could have a cost of 3/1 or even 4/1 costs. If you are working on something I would definitly be interested in it. As others stated, characters would probably have higher skill points, but their skills would reflect their stats. And again skills usually are not game unbalancers. I would also keep sinergy bonuses, not sure if you said you would not drop them. [/QUOTE]
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Must we use Int to modify skill points?
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