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Must you have and use every book for D&D
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<blockquote data-quote="timbannock" data-source="post: 3800618" data-attributes="member: 17913"><p>I used to buy most everything that came out by WOTC, but I fell off that bandwagon quick. I try to just stick with what works in my current campaign.</p><p></p><p>My only problem -- and it's certainly more of a <em>social</em> one -- is my players buying lots of the add-on books. They like having "cool new stuff," and as I'm the only one DMing a lot of the time, it's kinda selfish to say "You can't use that because I don't have it!"</p><p></p><p>At the same time, I've allowed a few things that--especially when you run premade adventures--don't "gel" very well with the setting/rules/"feel" already in place.</p><p></p><p>I'm running Rappan Athuk Reloaded now, and it's going well, but a few spells from outside of the Core rules, combined with a couple of feats from splatbooks, have made a couple characters ridiculously over-powered. Luckily, RA's deadly at any level, so it's not much of a problem.</p><p></p><p>But the next thing I run -- WLD -- is going to be Core only, for the most part. Core races, core classes, core feats, core spells. The only splats I'll allow are the first 4 Complete books, and then, only feats or spells that I choose. Toss in the Artificer (Eberron) and a couple of Eberron's races, and that's it. Nothing from BoED, nothing from the later Complete books, no Book of 9 Swords, no Dragon Magic/Eberron Magic/Faerun Magic...none of that. If the enemies don't have easy access to it, neither do the players.</p></blockquote><p></p>
[QUOTE="timbannock, post: 3800618, member: 17913"] I used to buy most everything that came out by WOTC, but I fell off that bandwagon quick. I try to just stick with what works in my current campaign. My only problem -- and it's certainly more of a [I]social[/I] one -- is my players buying lots of the add-on books. They like having "cool new stuff," and as I'm the only one DMing a lot of the time, it's kinda selfish to say "You can't use that because I don't have it!" At the same time, I've allowed a few things that--especially when you run premade adventures--don't "gel" very well with the setting/rules/"feel" already in place. I'm running Rappan Athuk Reloaded now, and it's going well, but a few spells from outside of the Core rules, combined with a couple of feats from splatbooks, have made a couple characters ridiculously over-powered. Luckily, RA's deadly at any level, so it's not much of a problem. But the next thing I run -- WLD -- is going to be Core only, for the most part. Core races, core classes, core feats, core spells. The only splats I'll allow are the first 4 Complete books, and then, only feats or spells that I choose. Toss in the Artificer (Eberron) and a couple of Eberron's races, and that's it. Nothing from BoED, nothing from the later Complete books, no Book of 9 Swords, no Dragon Magic/Eberron Magic/Faerun Magic...none of that. If the enemies don't have easy access to it, neither do the players. [/QUOTE]
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