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MUST you hold a touch spell charge?
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<blockquote data-quote="IceBear" data-source="post: 196617" data-attributes="member: 1118"><p>No, it just requires the caster to think things through. If he thinks that there maybe a problem getting rid of the touch attack safely, then maybe he shouldn't cast it.</p><p></p><p>It seems that holding a charge can be inconvenient for spellcasters unless we give them a choice to stop holding the charge. Well, it isn't just touch spells that are inconvenient if the spell can't be dismissed. Look at Acid Fog. Let's say it was cast across the entrance to a passageway and then Demogorgon sneaks up behind the PCs causing them to want to run through the acid fog to the passway to escape. Since they added Dismissable to some 3E spell descriptions and not to others, it's logical to conclude that they wanted it this way to force casters to make a choice. In the above case, the caster can't dismiss the spell so he will either have to cast dispell magic to get rid of the effect, or he will have to move through the area of effect. Perhaps a Wall of Force, which is dismissable, was the better choice.</p><p></p><p>Anyway, they have clearly defined some spells to be dismissible. By default a touch spell isn't, so a caster will have to touch something or cast another spell to "dismiss" that spell (neither of which would normally be a large problem).</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 196617, member: 1118"] No, it just requires the caster to think things through. If he thinks that there maybe a problem getting rid of the touch attack safely, then maybe he shouldn't cast it. It seems that holding a charge can be inconvenient for spellcasters unless we give them a choice to stop holding the charge. Well, it isn't just touch spells that are inconvenient if the spell can't be dismissed. Look at Acid Fog. Let's say it was cast across the entrance to a passageway and then Demogorgon sneaks up behind the PCs causing them to want to run through the acid fog to the passway to escape. Since they added Dismissable to some 3E spell descriptions and not to others, it's logical to conclude that they wanted it this way to force casters to make a choice. In the above case, the caster can't dismiss the spell so he will either have to cast dispell magic to get rid of the effect, or he will have to move through the area of effect. Perhaps a Wall of Force, which is dismissable, was the better choice. Anyway, they have clearly defined some spells to be dismissible. By default a touch spell isn't, so a caster will have to touch something or cast another spell to "dismiss" that spell (neither of which would normally be a large problem). IceBear [/QUOTE]
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MUST you hold a touch spell charge?
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