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General Tabletop Discussion
*Pathfinder & Starfinder
Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972885" data-attributes="member: 710"><p>Fighter Surge is supposed to be what the current playtest fighter gets at 3rd level, and I think that made no limitations. IIRC. We don't really know how it scales yet - can a Level 20 Fighter take 20 surges?</p><p>It probably needs a limitation so the later Fighter abilities don't allow a spellcaster to cast two spells, though.</p><p></p><p>Well, the system is definitely designed to be a "daily mechanic" to balance the Fighter with other daily power users. If wizards can also recover one spell level or some such with a short rest, yes, if not, no.</p><p></p><p></p><p>You are correct. Some stuff I noticed, some stuff I didn't. I'll declare you my editor then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I think one per level is fine, since wizards get at least that many new spells as well. You need to find a fair mix of power and versatility. Of course, if we say that technique acquisition is simple(r), it may be okay to have less gained per level. </p><p></p><p></p><p>Well, I figure the "simple fighter" will only ever get Fighter's Surge.</p><p>But we don't know yet what WotC has in works. Probably nothing of this kind, since they already said they don't care* if the 15 minute adventure day makes casters more powerful - but I do, that's why I made this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It would probably be some kind of module, not a theme. I don't think modules are always supposed to be power-neutral, at least, and my only hope is that this elevates the high level Fighter to something worthy fighting, exploring and socializing alongside a Cleric or Wizard, 15 minute adventure day or 24 hours adventuring day.</p><p></p><p><span style="font-size: 9px">*) hyperbolic statement</span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972885, member: 710"] Fighter Surge is supposed to be what the current playtest fighter gets at 3rd level, and I think that made no limitations. IIRC. We don't really know how it scales yet - can a Level 20 Fighter take 20 surges? It probably needs a limitation so the later Fighter abilities don't allow a spellcaster to cast two spells, though. Well, the system is definitely designed to be a "daily mechanic" to balance the Fighter with other daily power users. If wizards can also recover one spell level or some such with a short rest, yes, if not, no. You are correct. Some stuff I noticed, some stuff I didn't. I'll declare you my editor then. :p I think one per level is fine, since wizards get at least that many new spells as well. You need to find a fair mix of power and versatility. Of course, if we say that technique acquisition is simple(r), it may be okay to have less gained per level. Well, I figure the "simple fighter" will only ever get Fighter's Surge. But we don't know yet what WotC has in works. Probably nothing of this kind, since they already said they don't care* if the 15 minute adventure day makes casters more powerful - but I do, that's why I made this. ;) It would probably be some kind of module, not a theme. I don't think modules are always supposed to be power-neutral, at least, and my only hope is that this elevates the high level Fighter to something worthy fighting, exploring and socializing alongside a Cleric or Wizard, 15 minute adventure day or 24 hours adventuring day. [SIZE=1]*) hyperbolic statement[/SIZE] [/QUOTE]
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