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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972955" data-attributes="member: 710"><p>I described the levels of the fighter techniques at the level they become available - it happens not by accident to be 7 levels of techniques, though, since I understood that D&D Next will have 7 levels of spells, which would need to be spaced at about 1 per 3 levels. </p><p></p><p>There is no limitation on how many the Fighter can know, but he must research additional ones. I find it more interesting if techniques can/must be learned - it grants you basically plot hooks for free, since the player may want to acquire additional techniques and the DM can spend rumors of manuals, teachers or magic items providing such techniques.</p><p></p><p>Note that I worded Word on the Streets and other abilities so that you still have room for roleplaying - the DM can either grant you the information with no roll required within 1d4 hours, but he can also only provide you with the source of an information after this time and still require you to roleplay actually asking the source. The guarantee of the power is that you have the source of information and that you have advantage on all checks regarding acquiring the information.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972955, member: 710"] I described the levels of the fighter techniques at the level they become available - it happens not by accident to be 7 levels of techniques, though, since I understood that D&D Next will have 7 levels of spells, which would need to be spaced at about 1 per 3 levels. There is no limitation on how many the Fighter can know, but he must research additional ones. I find it more interesting if techniques can/must be learned - it grants you basically plot hooks for free, since the player may want to acquire additional techniques and the DM can spend rumors of manuals, teachers or magic items providing such techniques. Note that I worded Word on the Streets and other abilities so that you still have room for roleplaying - the DM can either grant you the information with no roll required within 1d4 hours, but he can also only provide you with the source of an information after this time and still require you to roleplay actually asking the source. The guarantee of the power is that you have the source of information and that you have advantage on all checks regarding acquiring the information. [/QUOTE]
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