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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972977" data-attributes="member: 710"><p>I adjusted the power a little bit to give some more leeway.</p><p></p><p>In that case, you don't give the information itself, but someone who knows that information for sure, with there being a way for the Fighter to reach it. </p><p></p><p>This would allow saying something like: "There is a former member of the organization that would definitely know. An old friend of him told you where to find him and gave you a small trinket that would suggest that you may not be hostile. The guy that knows is a few days outside the city, in a small village." The ability did already contain a remark that the player has advantage to also evade notice that he's asking the information - the important thing to remember for the DM is that it also implies that it's noticeable at all - so the Fighter can alert someone that doesn't want him to know. So the DM can basically think about counter-measures, but has to keep in mind that the Fighter has advantage on any checks related to that (of course, the a***hat DM would probably just not request any checks and give the NPCs automatic success in whatever interference he goes. I don't particularly worry about such DMs, though, they'd do so even without rules.)</p><p></p><p>Ultimately, this ability represents something like spells like Consult Mystic Sage or Legend Lore also provide - a way to access to information, but the information may need some work to correctly decipher. Except Fighters don't decipher scripts or solve puzzles, they walk around and ask people and maybe rough someone up along the way to find out whatever they want to find out. It's no accident that the ability also becomes available around the time such spells would first become available -and it has, IMO, more limitations than such spells usually have. And, as added benefit, the DM doesn't have to come up with riddles, he just has to come up with what someone that would find out what the Fighter is doing wouild do about it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972977, member: 710"] I adjusted the power a little bit to give some more leeway. In that case, you don't give the information itself, but someone who knows that information for sure, with there being a way for the Fighter to reach it. This would allow saying something like: "There is a former member of the organization that would definitely know. An old friend of him told you where to find him and gave you a small trinket that would suggest that you may not be hostile. The guy that knows is a few days outside the city, in a small village." The ability did already contain a remark that the player has advantage to also evade notice that he's asking the information - the important thing to remember for the DM is that it also implies that it's noticeable at all - so the Fighter can alert someone that doesn't want him to know. So the DM can basically think about counter-measures, but has to keep in mind that the Fighter has advantage on any checks related to that (of course, the a***hat DM would probably just not request any checks and give the NPCs automatic success in whatever interference he goes. I don't particularly worry about such DMs, though, they'd do so even without rules.) Ultimately, this ability represents something like spells like Consult Mystic Sage or Legend Lore also provide - a way to access to information, but the information may need some work to correctly decipher. Except Fighters don't decipher scripts or solve puzzles, they walk around and ask people and maybe rough someone up along the way to find out whatever they want to find out. It's no accident that the ability also becomes available around the time such spells would first become available -and it has, IMO, more limitations than such spells usually have. And, as added benefit, the DM doesn't have to come up with riddles, he just has to come up with what someone that would find out what the Fighter is doing wouild do about it. [/QUOTE]
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