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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5973390" data-attributes="member: 710"><p>I'd like to call spell acquisition or my proposed technique acquisiton - "lateral advancement". The character doesn't grow upwards in power, but he gains breadth and versatility. That sure is also some form of power, but usually less than gaining a new spell level or something like that.</p><p></p><p>I think there are areas where D&D should offer more of that. For example, I don't like that learning languages in 3E and 4E requires to grow in level. I'd also even say that "non-adventuring" skills like Crafting shouldn't really grow only (or even at all) by level. You don't need to kill more Orcs to get better at Crafting, and spending a month of your downtime in the city forging a new armor for yourself or a party member shouldn't grow your innate ability to kill orcs, but it should improve your skill in making armor. </p><p>I can easily accept 4E's half level bonus, because all the skills on that list are likely to be something you just use during adventuring and will likely improve a bit on. Even if Wizard really never trains climb, all those traveling through the wilderness with his party is bound to teach him a bit about climbing. </p><p>But learning a new language - Learning Dwarven while exploring an old Dwarven dungeon I can see, but I can also see sending a month in a Dwarven village teaching you something on languages, even if you're not doing anything adventury. </p><p></p><p>It could be nice if D&D also used gold as lateral advancement. But the devs already said there will be +x swords. *sigh*</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5973390, member: 710"] I'd like to call spell acquisition or my proposed technique acquisiton - "lateral advancement". The character doesn't grow upwards in power, but he gains breadth and versatility. That sure is also some form of power, but usually less than gaining a new spell level or something like that. I think there are areas where D&D should offer more of that. For example, I don't like that learning languages in 3E and 4E requires to grow in level. I'd also even say that "non-adventuring" skills like Crafting shouldn't really grow only (or even at all) by level. You don't need to kill more Orcs to get better at Crafting, and spending a month of your downtime in the city forging a new armor for yourself or a party member shouldn't grow your innate ability to kill orcs, but it should improve your skill in making armor. I can easily accept 4E's half level bonus, because all the skills on that list are likely to be something you just use during adventuring and will likely improve a bit on. Even if Wizard really never trains climb, all those traveling through the wilderness with his party is bound to teach him a bit about climbing. But learning a new language - Learning Dwarven while exploring an old Dwarven dungeon I can see, but I can also see sending a month in a Dwarven village teaching you something on languages, even if you're not doing anything adventury. It could be nice if D&D also used gold as lateral advancement. But the devs already said there will be +x swords. *sigh* [/QUOTE]
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