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General Tabletop Discussion
*Pathfinder & Starfinder
Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Elf Witch" data-source="post: 5974092" data-attributes="member: 9037"><p>It is a trade off it gives the ability to power his save after all if he is trapped he not using his combat resources.</p><p></p><p>It is it not nerfing it in every situation unless your fighter spends all his time in magical traps and fails his save every single time. </p><p></p><p>In that situation he is not strong as he usually is as a fighter but he is till got all his basic abilities plus he is not stuck in a magical constraint. </p><p></p><p>I am all for giving the fighter more power but not making him so powerful that he never fails or that he he gets special abilities without limitations. </p><p></p><p>Really in every dungeon you have fought in that is all you have done? There was no secret passages or other ways for them to escape? how utterly and completely boring. </p><p></p><p>Why is it when anyone gives a solution to an issue to reign in and control things by DM design rather then mechanical changes someone will always say well that won't work on this situation?</p><p></p><p>I don't know how we have fought dragons and Balors for over 30 years without fighters having a supernatural ability to fly.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Oh wait I know we work as team and use good tactics one which is trying to fight the dragon on the ground but if that doesn't work I have seen the wizard cast fly on the party members best suited for going toe to toe with the dragon. Which was usually the fighter or the rogue. A wizard can still fire ranged spells at the dragon in the air the archers can fire arrows at it.</p><p></p><p>Another solution we have used was to get potions of fly in case everyone needed to be able to fly. </p><p></p><p>Another solution without breaking the believability for a lot of us is an item for the fighter to be able to activate that allows him to fly.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5974092, member: 9037"] It is a trade off it gives the ability to power his save after all if he is trapped he not using his combat resources. It is it not nerfing it in every situation unless your fighter spends all his time in magical traps and fails his save every single time. In that situation he is not strong as he usually is as a fighter but he is till got all his basic abilities plus he is not stuck in a magical constraint. I am all for giving the fighter more power but not making him so powerful that he never fails or that he he gets special abilities without limitations. Really in every dungeon you have fought in that is all you have done? There was no secret passages or other ways for them to escape? how utterly and completely boring. Why is it when anyone gives a solution to an issue to reign in and control things by DM design rather then mechanical changes someone will always say well that won't work on this situation? I don't know how we have fought dragons and Balors for over 30 years without fighters having a supernatural ability to fly.:p Oh wait I know we work as team and use good tactics one which is trying to fight the dragon on the ground but if that doesn't work I have seen the wizard cast fly on the party members best suited for going toe to toe with the dragon. Which was usually the fighter or the rogue. A wizard can still fire ranged spells at the dragon in the air the archers can fire arrows at it. Another solution we have used was to get potions of fly in case everyone needed to be able to fly. Another solution without breaking the believability for a lot of us is an item for the fighter to be able to activate that allows him to fly. [/QUOTE]
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