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General Tabletop Discussion
*Pathfinder & Starfinder
Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5974681" data-attributes="member: 710"><p>I figure you were not really fighting the Horse and trying to kill it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>He has to hit to initiate the grab, and whatever else happens afterwards is pretty much grapple, plus specifically the allowance to make melee attacks normally. And no, he doesn't have any penalties, that's why it's a special ability and costs Stamina. He exerts the effort to keep on the Dragon. It could very well be that his melee attacks are just trying to thrust his sword even deeper into the dragon - it may be that the sword in the beast's wing is the only thing keeping him on. </p><p></p><p>People that don't have the Fighter's abilities should be able to improvise the same general tactic - but they have to make due without jumping 4 times the normal range and height, and without any advantages. But that's up to the DM and the player's ability to improvise. But I don't want the mythic fighter's ability to end up as a straightjacket like many feats especially in the 3E acted - once a feat allowed doing something, it basically was assumed you needed the feat or couldn't even try. and this was the way things worked in RAW. So it could be best if you didn't know too many feats so you had more improvisation opportunities. </p><p></p><p>Do your Wizards not have henchmen that keep Fighters off their back? Was the removal of Protection from Arrows, Dispel Magic and Dismissal or Banishment already confirmed?</p><p></p><p>As I said -you can come up with "clever" tricks to try to circumvent a Wizard's defenses - but you can also come up with "clever" tricks to strengthen the Wizard's defenses as well. That just doesn't work as your balancing mechanic.</p><p></p><p>The clever tricks is what you use after the standard operation procedures says "well, if we do this, both sides are even." and realize that you want a better than 50:50 chance to beat your enemy. And then the really interesting part beings - who used the "cleverer" tricks?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5974681, member: 710"] I figure you were not really fighting the Horse and trying to kill it. :p He has to hit to initiate the grab, and whatever else happens afterwards is pretty much grapple, plus specifically the allowance to make melee attacks normally. And no, he doesn't have any penalties, that's why it's a special ability and costs Stamina. He exerts the effort to keep on the Dragon. It could very well be that his melee attacks are just trying to thrust his sword even deeper into the dragon - it may be that the sword in the beast's wing is the only thing keeping him on. People that don't have the Fighter's abilities should be able to improvise the same general tactic - but they have to make due without jumping 4 times the normal range and height, and without any advantages. But that's up to the DM and the player's ability to improvise. But I don't want the mythic fighter's ability to end up as a straightjacket like many feats especially in the 3E acted - once a feat allowed doing something, it basically was assumed you needed the feat or couldn't even try. and this was the way things worked in RAW. So it could be best if you didn't know too many feats so you had more improvisation opportunities. Do your Wizards not have henchmen that keep Fighters off their back? Was the removal of Protection from Arrows, Dispel Magic and Dismissal or Banishment already confirmed? As I said -you can come up with "clever" tricks to try to circumvent a Wizard's defenses - but you can also come up with "clever" tricks to strengthen the Wizard's defenses as well. That just doesn't work as your balancing mechanic. The clever tricks is what you use after the standard operation procedures says "well, if we do this, both sides are even." and realize that you want a better than 50:50 chance to beat your enemy. And then the really interesting part beings - who used the "cleverer" tricks? [/QUOTE]
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