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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Elf Witch" data-source="post: 5974689" data-attributes="member: 9037"><p>I don't know what type of games you play in but the fighters in my games are never lackeys but then we play as a team. You are right it is hard for a fighter to take care of a flying creature by himself but that is why he has team with him who can help.</p><p></p><p>While the people who can take care of the flying wizard are doing that the fighter is dealing with the ground troops.</p><p></p><p>As for flying creatures it is hard for any group to handle a dragon on wing and that is how it should be they are creatures of legend. The best way to fight a a dragon is get surprise and make sure it can't take wing.</p><p></p><p>Fighters are not the best for fighting undead clerics are so I guess now that makes the fighter the cleric lackey.</p><p></p><p>Why don't we just get rid of all classes and have just one called the adventurer who can fight as well as a fighter, do magic as well as a wizard and can heal and deal with undead as well as a cleric and can handle traps and things that rogues do. </p><p></p><p>The whole point of magic items is to give mundanes the ability to boost there skills using magic a fighter with a ring of fly will still be a better fighter than a wizard who has taken a feat to use a sword and has cast fly. I can't think of any item that gives a wizard the same bab and number of feats a fighter gets. </p><p></p><p>The only way to get around this is to either make everyone magical or make no one magical. </p><p></p><p>You know that there are more different encounters than just dragons and balors right? And that not every encounter will allow every one to be the star of that encounter and that in a well designed campaign the DM should be designing a variety of encounters that gives everyone a chance to be the star. </p><p></p><p>The last dragon we fought I was playing a sorcerer who could fly I cast it on myself and the rogue the rogue was the one who did most of the damage because I had difficulty getting through the darn thing's SR. The paladin and the warlock were busy dealing with the dragon's ally the spell casting vampire who even though I was flying managed to knock me out of the sky with two well place fire balls and then a dispel. I certainly was not the star that day nor were the others my lackey in any way. </p><p></p><p>There is no reason to make a meta game rule that wipes out any kind of verisimilitude when you can easily solve the fighter's inability to fly by giving them an item that allows him to do so.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5974689, member: 9037"] I don't know what type of games you play in but the fighters in my games are never lackeys but then we play as a team. You are right it is hard for a fighter to take care of a flying creature by himself but that is why he has team with him who can help. While the people who can take care of the flying wizard are doing that the fighter is dealing with the ground troops. As for flying creatures it is hard for any group to handle a dragon on wing and that is how it should be they are creatures of legend. The best way to fight a a dragon is get surprise and make sure it can't take wing. Fighters are not the best for fighting undead clerics are so I guess now that makes the fighter the cleric lackey. Why don't we just get rid of all classes and have just one called the adventurer who can fight as well as a fighter, do magic as well as a wizard and can heal and deal with undead as well as a cleric and can handle traps and things that rogues do. The whole point of magic items is to give mundanes the ability to boost there skills using magic a fighter with a ring of fly will still be a better fighter than a wizard who has taken a feat to use a sword and has cast fly. I can't think of any item that gives a wizard the same bab and number of feats a fighter gets. The only way to get around this is to either make everyone magical or make no one magical. You know that there are more different encounters than just dragons and balors right? And that not every encounter will allow every one to be the star of that encounter and that in a well designed campaign the DM should be designing a variety of encounters that gives everyone a chance to be the star. The last dragon we fought I was playing a sorcerer who could fly I cast it on myself and the rogue the rogue was the one who did most of the damage because I had difficulty getting through the darn thing's SR. The paladin and the warlock were busy dealing with the dragon's ally the spell casting vampire who even though I was flying managed to knock me out of the sky with two well place fire balls and then a dispel. I certainly was not the star that day nor were the others my lackey in any way. There is no reason to make a meta game rule that wipes out any kind of verisimilitude when you can easily solve the fighter's inability to fly by giving them an item that allows him to do so. [/QUOTE]
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