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<blockquote data-quote="WarlockLord" data-source="post: 5975343" data-attributes="member: 40098"><p>Wizard has protection from evil. He doesn't need to make the save because he's immune. And there's nothing to stop the vampire wizard from spacing the party...but doesn't that kinda prove that wizards>everyone? Also, the wizard is far less likely TO get hit because he has actual, real defenses that don't hurt him, and casting defensively is really easy.</p><p></p><p>As for dispels, it's likely the vampire's a lower level wizard than the wizard (due to CR guidelines) and the dragon's caster level doesn't match its CR. Also, the wizard could have a ring of counterspells (or 2) containing dispel magic, which will automatically counter dispels flung his way,. For 4000 gp. Yes, this is in fact a common strategy.</p><p></p><p>Yes, there could be plot crap. But you've been shifting the goal posts from "defeat these bad guys" to "get the magic item, while simultaneously defeating these bad guys" When in reality if the goal is "get this magic item that somehow kills gods," the correct response is "I teleport to the cairn, grab the thing, and run." </p><p></p><p>Oh, and wizards get these divination thingies that help them prepare. You know, Contact Other Plane and whatnot.</p><p></p><p>As for your alignment ramblings...I have no idea how "defeat these bad guys" is an evil act (technically calling the efreeti could require the casting of a good spell, magic circle against evil, so that's out), and there are a million reasons for an evil guy to not be an idiot. Like "I live in this world and I want to keep my stuff," or "I owe these guys."</p><p></p><p>I'm not really seeing the team of four contention here. Because the wizard can do it means the team can't...what? That really seems like bizarre logic to me...</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5975343, member: 40098"] Wizard has protection from evil. He doesn't need to make the save because he's immune. And there's nothing to stop the vampire wizard from spacing the party...but doesn't that kinda prove that wizards>everyone? Also, the wizard is far less likely TO get hit because he has actual, real defenses that don't hurt him, and casting defensively is really easy. As for dispels, it's likely the vampire's a lower level wizard than the wizard (due to CR guidelines) and the dragon's caster level doesn't match its CR. Also, the wizard could have a ring of counterspells (or 2) containing dispel magic, which will automatically counter dispels flung his way,. For 4000 gp. Yes, this is in fact a common strategy. Yes, there could be plot crap. But you've been shifting the goal posts from "defeat these bad guys" to "get the magic item, while simultaneously defeating these bad guys" When in reality if the goal is "get this magic item that somehow kills gods," the correct response is "I teleport to the cairn, grab the thing, and run." Oh, and wizards get these divination thingies that help them prepare. You know, Contact Other Plane and whatnot. As for your alignment ramblings...I have no idea how "defeat these bad guys" is an evil act (technically calling the efreeti could require the casting of a good spell, magic circle against evil, so that's out), and there are a million reasons for an evil guy to not be an idiot. Like "I live in this world and I want to keep my stuff," or "I owe these guys." I'm not really seeing the team of four contention here. Because the wizard can do it means the team can't...what? That really seems like bizarre logic to me... [/QUOTE]
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