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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="TwinBahamut" data-source="post: 5975380" data-attributes="member: 32536"><p>The rogue isn't quite as far beyond the Fighter as the others you mention, but you've reminded me of something I've thought about before.</p><p></p><p>Why can't the Fighter use magic wands? Why can a Rogue only use them with over-complicated Use Magic Device rules?</p><p></p><p>I've always thought that part of 3E was a bit strange. Theoretically, magic items are supposed to level the playing field between non-spellcasters and spellcasters. However, the majority of the best magic items are restricted to only being usable by people who can already cast those spells. Spell trigger and spell completion items, to be precise. This means that, in addition to the greater power of their class features, spellcasters can make better use of magical loot than non-spellcasters can. A randomly generated pile of magic items will likely favor a Wizard more than a Fighter. More importantly, a Fighter (even one with high Int) can't use something like a Wand of Cure Light Wounds or a Scroll of Greater Teleport in order to make up for his differences in power, versatility, and agency.</p><p></p><p>Maybe it's just because I'm fond of roguelikes, but I rather like the idea of Fighters getting some ability to use spells via wands, scrolls, and other such items. A game entirely dominated by spells and vancian casters isn't my preference, but a Fighter who can use a Wand of Dispel Magic would fit better into such a game than one who cannot.</p><p></p><p>Still, this is probably a bit of a tangent. Sorry.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5975380, member: 32536"] The rogue isn't quite as far beyond the Fighter as the others you mention, but you've reminded me of something I've thought about before. Why can't the Fighter use magic wands? Why can a Rogue only use them with over-complicated Use Magic Device rules? I've always thought that part of 3E was a bit strange. Theoretically, magic items are supposed to level the playing field between non-spellcasters and spellcasters. However, the majority of the best magic items are restricted to only being usable by people who can already cast those spells. Spell trigger and spell completion items, to be precise. This means that, in addition to the greater power of their class features, spellcasters can make better use of magical loot than non-spellcasters can. A randomly generated pile of magic items will likely favor a Wizard more than a Fighter. More importantly, a Fighter (even one with high Int) can't use something like a Wand of Cure Light Wounds or a Scroll of Greater Teleport in order to make up for his differences in power, versatility, and agency. Maybe it's just because I'm fond of roguelikes, but I rather like the idea of Fighters getting some ability to use spells via wands, scrolls, and other such items. A game entirely dominated by spells and vancian casters isn't my preference, but a Fighter who can use a Wand of Dispel Magic would fit better into such a game than one who cannot. Still, this is probably a bit of a tangent. Sorry. [/QUOTE]
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