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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="Crazy Jerome" data-source="post: 5977923" data-attributes="member: 54877"><p>Alternately, introduce a Fame/Reputation system that applies to everyone, but structure the rationale and mechanics behind it so that it favors characters who can spend more time doing the mundane stuff--including physical legwork. </p><p> </p><p>That could be as simple as building in some bias for what the characters do normally, in regards to the broader population. For example, a fighter or rogue is more able to get fame with town guards, merchants, common people, etc. because the things they do day to day are more understandable to such people. This isn't a whole lot different than the way noble warriors (or athletes several decades ago) will relate to a broad section of the populace than the more academically inclined. </p><p> </p><p>There are exceptions, of course, but if you build it right, those would be handled naturally. Wizards find it a lot easier to get in good with sages because the have some shared interests. Rogues don't quite average the fame of fighters, because while riding and sword fighting and climbing can be impressive, picking a lock is more esoteric. </p><p> </p><p>I think I've mentioned this before, but if you have a Fame/Reputation system that grows organically out of the relationships that people have in the game, it will tend to have a minor but significant bias against esoteric pursuits. Dealings with nobility/rulers is the obvious big exception that might matter. So that's a good reason to think about dusting off BECMI land and territory influence, or at least some equivalent in the vein of noble titles or the like.</p><p> </p><p>Such a system should be fairly easy to treat as a framework, where you can use the stated mechanical bits provided if you want, or instead absorb the intent as a guideline and then run with it as part of DM adjudication.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5977923, member: 54877"] Alternately, introduce a Fame/Reputation system that applies to everyone, but structure the rationale and mechanics behind it so that it favors characters who can spend more time doing the mundane stuff--including physical legwork. That could be as simple as building in some bias for what the characters do normally, in regards to the broader population. For example, a fighter or rogue is more able to get fame with town guards, merchants, common people, etc. because the things they do day to day are more understandable to such people. This isn't a whole lot different than the way noble warriors (or athletes several decades ago) will relate to a broad section of the populace than the more academically inclined. There are exceptions, of course, but if you build it right, those would be handled naturally. Wizards find it a lot easier to get in good with sages because the have some shared interests. Rogues don't quite average the fame of fighters, because while riding and sword fighting and climbing can be impressive, picking a lock is more esoteric. I think I've mentioned this before, but if you have a Fame/Reputation system that grows organically out of the relationships that people have in the game, it will tend to have a minor but significant bias against esoteric pursuits. Dealings with nobility/rulers is the obvious big exception that might matter. So that's a good reason to think about dusting off BECMI land and territory influence, or at least some equivalent in the vein of noble titles or the like. Such a system should be fairly easy to treat as a framework, where you can use the stated mechanical bits provided if you want, or instead absorb the intent as a guideline and then run with it as part of DM adjudication. [/QUOTE]
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