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<blockquote data-quote="Mark Chance" data-source="post: 1023060" data-attributes="member: 2795"><p>Character for a PbP game I'm going to be in.</p><p></p><p><strong>MR. DREAD</strong></p><p></p><p><strong>Quote:</strong> "Ya got no call to be oppressin me people wid ya guns and drugs, mon. A gwine be aksin ya to desist fore a get alias on ya baxide."</p><p><strong>Concept:</strong> Wielder of life's energy and natty dread</p><p><strong>Occupation:</strong> Starving artist</p><p><strong>Real Name:</strong> Julian Griffiths</p><p><strong>Height:</strong> 6' 2"</p><p><strong>Weight:</strong> 200 lbs.</p><p><strong>Eyes:</strong> Light brown</p><p><strong>Hair:</strong> Dusty black</p><p></p><p><strong>Brief History:</strong> Julian Griffiths, born and raised in the shanty town slums of Kingston, Jamaica, grew up under the protective wing of his fearsome mother, Rita, and in the shadow of his older brother and de facto father figure, Peter. Living on the edge of Rastafarianism but never quite able to accept the historical claims of that religion, Julian shared the dismay of elder Rastas as the youth of Kingston perverted the sacred herb in favor of being American-style gangstas and drug dealers. Crack cocaine and designer drugs - both the damage of the drugs themselves and violence implicit in their sale and distribution - ravaged Jamaica. The introduction of Formula X by a mysterious underworld figure known only as the Baron only made things worse.</p><p></p><p>During a police raid on a nightclub that served as one of the Baron's fronts, a fire broke out. Julian, fascinated by the rhythyms and styles of reggae, was one of the many young people caught in the chaos. Flames rages as shouts of "Fight Babylon" filled the smoke-choked air. When the flames hit the hidden stash of Formula X, things went from bad to worse. Many people died from the violence, the fire, the smoke, or the toxic cloud emitted by the burning drugs, including Julian's brother Peter. Dozens of others were injured, including Julian himself.</p><p></p><p>During his recovery, Julian discovered that somehow he has been imbued with superhuman powers. While he attributes these metahuman changes to something akin to God's Providence, the facts of the matter are somewhat more mundane. Formula X has altered Julian's genetic structure, especially the electrochemistry of his system. What Julian calls "life's energy" is a mutated form of electrochemical exchange that affects both his body as well as the bodies of others into whom Julian consciously channels said energy.</p><p></p><p>Julian and Rita have since moved to London, England, to live with Rita's sister Ruth. Julian is enrolled in classes at the Camberwell College of Arts.</p><p></p><p><strong>GM Q & A:</strong></p><p></p><p>Q - What do they do when they're not fighting crime?</p><p>A - Attends classes at Camberwell College of Arts, hangs out in the Snug Bar, helps his mother and Aunt Ruth with household chores and errands.</p><p></p><p>Q - What do they really care about?</p><p>A - Rita and Ruth, his only remaining family. His art.</p><p></p><p>Q - Do they have any family?</p><p>A - See above.</p><p></p><p>Q - How do they keep their identity a secret?</p><p>A - Wears a green visor as a mask. Switches to Jamaican patois in hero identity and thickens up the accent a bit.</p><p></p><p>Q - Do you have a job of some kind?</p><p>A - Not really. Does odd bits of work-for-hire in the community: Painting, basic repair, et cetera. Not above keeping cash taken from criminals (which is how he finances his HQ). Strives to appear as being largely supported by his mother and aunt.</p><p></p><p>Q - Why aren't they a villain?</p><p>A - Because that would be wrong. And his mother would kill him.</p><p></p><p><strong>Stat Block:</strong> PL 8; Init +1 (Dex); Defense 17 (+6 base, +1 Dex); Spd 55 ft.; Base Attack +4; Atk +10 melee (10S, punch); SV Dmg +12 (+2 Con, +2 Toughness, +8 Amazing Save), Fort +2 (Con), Ref +1 (Dex), Will +1 (Wis); Str 20 (+5, +10 with Super-Strength), Dex 13 (+1), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 16 (+3).</p><p></p><p><strong>Skills (Rank):</strong> Acrobatics +8 (5), Balance +6 (3), Bluff +8 (5), Craft +9 (8), Diplomacy +12 (5), Gather Information +9 (2), Intimidate +17 (5), Jump +17 (5), Sense Motive +6 (5), Sleight of Hand +6 (3), Spot +9 (8), Taunt +8 (3).</p><p></p><p><strong>Feats:</strong> Attack Focus (unarmed), Detect (life), Durability, Headquarters, Rapid Strike, Toughness.</p><p></p><p><strong>Headquarters:</strong> Communications, Concealment, Gym, Infirmary, Living Space, Reinforced Structure, Staff, Workshop.</p><p></p><p><strong>Powers:</strong></p><p>* Amazing Save (Damage) +8 [Source: Super-Science; Cost: 1 pp]</p><p>* Super-Strength +5 [Extras: Fatigue (Extra: Trigged by Unarmed Attack, Flaw: Range - Touch); Healing (Flaw: Empathic Healing); Immunity (aging, critical hits, disease, exhaustion, poison); Regeneration; Running; Source: Super-Science; Cost: 9 pp]</p><p></p><p><strong>Weaknesses:</strong></p><p>* Quirk - Does not trust Babylon.</p><p>* Susceptible - Formula X. Obviously Julian's Immunities do not counteract this weakness.</p><p></p><p><strong>Point Breakdown:</strong></p><p></p><p>Ability Scores = 27 pp</p><p>Base Attack & Defense = 24 pp</p><p>Skills = 19 pp (The GM is using a 1 pp : 3 skill point ratio)*</p><p>Feats = 12 pp</p><p>Powers = 53 pp</p><p></p><p><strong>Total Cost</strong> = 135 pp</p><p></p><p><strong>Points Remaining</strong> = 5 pp</p><p></p><p>* This means I really spent 57 pp on skills. Adding in the 5 unspent pp, this makes Mr. Dread a 178 pp/PL 11 character. Of course, at PL 11 he'd have 185 pp to spend with his two weaknesses.</p><p></p><p><img src="http://home.houston.rr.com/mchance3/jamhero.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Mark Chance, post: 1023060, member: 2795"] Character for a PbP game I'm going to be in. [b]MR. DREAD[/b] [b]Quote:[/b] "Ya got no call to be oppressin me people wid ya guns and drugs, mon. A gwine be aksin ya to desist fore a get alias on ya baxide." [b]Concept:[/b] Wielder of life's energy and natty dread [b]Occupation:[/b] Starving artist [b]Real Name:[/b] Julian Griffiths [b]Height:[/b] 6' 2" [b]Weight:[/b] 200 lbs. [b]Eyes:[/b] Light brown [b]Hair:[/b] Dusty black [b]Brief History:[/b] Julian Griffiths, born and raised in the shanty town slums of Kingston, Jamaica, grew up under the protective wing of his fearsome mother, Rita, and in the shadow of his older brother and de facto father figure, Peter. Living on the edge of Rastafarianism but never quite able to accept the historical claims of that religion, Julian shared the dismay of elder Rastas as the youth of Kingston perverted the sacred herb in favor of being American-style gangstas and drug dealers. Crack cocaine and designer drugs - both the damage of the drugs themselves and violence implicit in their sale and distribution - ravaged Jamaica. The introduction of Formula X by a mysterious underworld figure known only as the Baron only made things worse. During a police raid on a nightclub that served as one of the Baron's fronts, a fire broke out. Julian, fascinated by the rhythyms and styles of reggae, was one of the many young people caught in the chaos. Flames rages as shouts of "Fight Babylon" filled the smoke-choked air. When the flames hit the hidden stash of Formula X, things went from bad to worse. Many people died from the violence, the fire, the smoke, or the toxic cloud emitted by the burning drugs, including Julian's brother Peter. Dozens of others were injured, including Julian himself. During his recovery, Julian discovered that somehow he has been imbued with superhuman powers. While he attributes these metahuman changes to something akin to God's Providence, the facts of the matter are somewhat more mundane. Formula X has altered Julian's genetic structure, especially the electrochemistry of his system. What Julian calls "life's energy" is a mutated form of electrochemical exchange that affects both his body as well as the bodies of others into whom Julian consciously channels said energy. Julian and Rita have since moved to London, England, to live with Rita's sister Ruth. Julian is enrolled in classes at the Camberwell College of Arts. [b]GM Q & A:[/b] Q - What do they do when they're not fighting crime? A - Attends classes at Camberwell College of Arts, hangs out in the Snug Bar, helps his mother and Aunt Ruth with household chores and errands. Q - What do they really care about? A - Rita and Ruth, his only remaining family. His art. Q - Do they have any family? A - See above. Q - How do they keep their identity a secret? A - Wears a green visor as a mask. Switches to Jamaican patois in hero identity and thickens up the accent a bit. Q - Do you have a job of some kind? A - Not really. Does odd bits of work-for-hire in the community: Painting, basic repair, et cetera. Not above keeping cash taken from criminals (which is how he finances his HQ). Strives to appear as being largely supported by his mother and aunt. Q - Why aren't they a villain? A - Because that would be wrong. And his mother would kill him. [b]Stat Block:[/b] PL 8; Init +1 (Dex); Defense 17 (+6 base, +1 Dex); Spd 55 ft.; Base Attack +4; Atk +10 melee (10S, punch); SV Dmg +12 (+2 Con, +2 Toughness, +8 Amazing Save), Fort +2 (Con), Ref +1 (Dex), Will +1 (Wis); Str 20 (+5, +10 with Super-Strength), Dex 13 (+1), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 16 (+3). [b]Skills (Rank):[/b] Acrobatics +8 (5), Balance +6 (3), Bluff +8 (5), Craft +9 (8), Diplomacy +12 (5), Gather Information +9 (2), Intimidate +17 (5), Jump +17 (5), Sense Motive +6 (5), Sleight of Hand +6 (3), Spot +9 (8), Taunt +8 (3). [b]Feats:[/b] Attack Focus (unarmed), Detect (life), Durability, Headquarters, Rapid Strike, Toughness. [b]Headquarters:[/b] Communications, Concealment, Gym, Infirmary, Living Space, Reinforced Structure, Staff, Workshop. [b]Powers:[/b] * Amazing Save (Damage) +8 [Source: Super-Science; Cost: 1 pp] * Super-Strength +5 [Extras: Fatigue (Extra: Trigged by Unarmed Attack, Flaw: Range - Touch); Healing (Flaw: Empathic Healing); Immunity (aging, critical hits, disease, exhaustion, poison); Regeneration; Running; Source: Super-Science; Cost: 9 pp] [b]Weaknesses:[/b] * Quirk - Does not trust Babylon. * Susceptible - Formula X. Obviously Julian's Immunities do not counteract this weakness. [b]Point Breakdown:[/b] Ability Scores = 27 pp Base Attack & Defense = 24 pp Skills = 19 pp (The GM is using a 1 pp : 3 skill point ratio)* Feats = 12 pp Powers = 53 pp [b]Total Cost[/b] = 135 pp [b]Points Remaining[/b] = 5 pp * This means I really spent 57 pp on skills. Adding in the 5 unspent pp, this makes Mr. Dread a 178 pp/PL 11 character. Of course, at PL 11 he'd have 185 pp to spend with his two weaknesses. [img]http://home.houston.rr.com/mchance3/jamhero.jpg[/img] [/QUOTE]
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