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<blockquote data-quote="Mark Chance" data-source="post: 1128207" data-attributes="member: 2795"><p><strong>HELLFIRE & BRIMSTONE</strong></p><p></p><p>Phil Duchense, con man and forger, lived comfortably fleecing wealthy but foolish men and women with fake objets d'art. When circumstances permitted, he also engaged in the theft, smuggling, and illegal sale of cultural treasures ill-gotten from archaeological digs worldwide.</p><p></p><p>In this way did Phil find in his hands the Idol of Zazuzel, stolen from a dig site in Iraq. While trying to elude Iraqi authorities in the Arabian desert, Phil rolled his jeep at high speed. Poorly packed, the Idol broke, unleashing the demon Zazuzel itself. Phil, never what one could call a good man, found his mind and soul linked to the demon. In the process, Phil gained power of a mystical energy dubbed hellfire.</p><p></p><p>The duo have been a deadly pair of criminals ever since.</p><p></p><p><strong>HELLFIRE</strong></p><p><strong>Quote:</strong> "Gonna set your soul on fire!"</p><p><strong>Concept:</strong> Wielder of magical fire</p><p><strong>Occupation:</strong> Criminal</p><p><strong>Real Name:</strong> Phil Duchense</p><p><strong>Height:</strong> 6 ft. 1 in.</p><p><strong>Weight:</strong> 190 lbs.</p><p><strong>Eyes:</strong> Light green</p><p><strong>Hair:</strong> Dark red</p><p></p><p><strong>Powers:</strong> Phil summons and wields hellfire, a magical energy that burns only living things. From this hellfire, he creates fiery yet solid structures (Create Object with Shapeable and Energy Field extras). He even animates and controls these structures, creating mindless, destructive automatons. By shaping hellfire into wieldy forms, Phil creates weapons for use in melee combat. Phil also projects hellfire from his feet, launching himself through the air like a guided missile. Furthermore, he enjoys a high degree of invulnerability to fire.</p><p></p><p><strong>Stat Block:</strong> PL 11; Init +4 (Dex); Defense 24 (+9 base, +4 Dex, +1 Dodge); Spd 30 ft., fly 55 ft.; Base Attack +5; Atk +9 melee (+1S, punch), +9 melee (+11S/L and +11S, hellfire weapon with energy field); SV Dmg +3 (Con), Fort +3 (Con), Ref +6 (+4 Dex, +2 Lightning Reflexes), Will +0; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 14 (+2).</p><p></p><p><strong>Skills (Ranks):</strong> Bluff +12 (10), Craft (Create Object) +11 (10), Diplomacy +4 (0), Forgery +7 (6), Intimidate +4 (0), Sleight of Hand +6 (0), Spot +5 (5).</p><p></p><p><strong>Feats:</strong> Attack Finesse, Dodge, Evasion, Immunity (fire), Lightning Reflexes, Mental Link (with Brimstone), Stunning Attack</p><p></p><p><strong>Powers:</strong> Hellfire +10 [Create Object (<em>Flaw:</em> Range - Touch) with <em>Extras:</em> Animate, Create Attack - Snare, Energy Field (<em>Flaws:</em> Around Created Objects Only, Damages Only Creatures with Con), Flight, Shapeable, Weapon - Melee (<em>Extra:</em> Dual Damage); <em>Source:</em> Mystical; <em>Cost:</em> 5 pp]; Protection +11 [<em>Flaw:</em> Only vs. Fire; <em>Source:</em> Mystical; <em>Cost:</em> 1 pp].</p><p></p><p><strong>BRIMSTONE</strong></p><p><strong>Quote:</strong> "Ye shall swim in a depthless ocean of agony before ye die."</p><p><strong>Concept:</strong> Demon escaped from Hell</p><p><strong>Occupation:</strong> Agent of Evil</p><p><strong>Real Name:</strong> Zazuzel</p><p><strong>Height:</strong> 5 ft., 8 in.</p><p><strong>Weight:</strong> 225 lbs.</p><p><strong>Eyes:</strong> Glowing</p><p><strong>Hair:</strong> None</p><p></p><p><strong>Powers:</strong> Brimstone's powers are straightforward. It travels between dimensions at will, even if only to quickly move from point A to point B without bothering with the intervening distance. It possesses exceptional strength and resistance to harm, and its flesh burns with sulphurous heat.</p><p></p><p><strong>Stat Block:</strong> PL 16; Init +2 (Dex); Defense 24 (+12 base, +2 Dex); Spd 30 ft., teleport 60 ft.; Base Attack +8; Atk +13 melee (+13S and +8L, punch and energy field); SV Dmg +13 (+5 Con, +8 Super-Constitution), Fort +13 (+5 Con, +8 Super-Constitution), Ref +2 (Dex), Will +7 (+5 Wis, +2 Iron Will); Str 20 (+5, +13 with Super-Strength), Dex 14 (+2), Con 20 (+5, +13 with Super-Constitution), Int 10 (+0), Wis 20 (+5), Cha 20 (+5, +13 with Super-Charisma).</p><p></p><p><strong>Skills (Ranks):</strong> Intimidate +23 (10), Listen +10 (5), Spot +10 (5).</p><p></p><p><strong>Feats:</strong> Darkvision, Durability, Indomitable Will, Iron Will, Mental Link (with Hellfire), See Invisibility.</p><p></p><p><strong>Powers:</strong> Dimensional Travel +12 [<em>Extra:</em> Teleportation (<em>Extra:</em> Disorient, <em>Power Stunt:</em> Extended Teleport); <em>Source:</em> Mystical; <em>Cost:</em> 4 pp]; Super-Strength +8 [<em>Extras:</em> Energy Field, Protection, Super-Charisma (<em>Extra:</em> Intimidating Presence), Super-Constitution; <em>Source:</em> Mystical; <em>Cost:</em> 11 pp].</p><p></p><p><strong>Weakness:</strong> Disturbing, Vulnerability (holy attacks).</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 1128207, member: 2795"] [b]HELLFIRE & BRIMSTONE[/b] Phil Duchense, con man and forger, lived comfortably fleecing wealthy but foolish men and women with fake objets d'art. When circumstances permitted, he also engaged in the theft, smuggling, and illegal sale of cultural treasures ill-gotten from archaeological digs worldwide. In this way did Phil find in his hands the Idol of Zazuzel, stolen from a dig site in Iraq. While trying to elude Iraqi authorities in the Arabian desert, Phil rolled his jeep at high speed. Poorly packed, the Idol broke, unleashing the demon Zazuzel itself. Phil, never what one could call a good man, found his mind and soul linked to the demon. In the process, Phil gained power of a mystical energy dubbed hellfire. The duo have been a deadly pair of criminals ever since. [b]HELLFIRE[/b] [b]Quote:[/b] "Gonna set your soul on fire!" [b]Concept:[/b] Wielder of magical fire [b]Occupation:[/b] Criminal [b]Real Name:[/b] Phil Duchense [b]Height:[/b] 6 ft. 1 in. [b]Weight:[/b] 190 lbs. [b]Eyes:[/b] Light green [b]Hair:[/b] Dark red [b]Powers:[/b] Phil summons and wields hellfire, a magical energy that burns only living things. From this hellfire, he creates fiery yet solid structures (Create Object with Shapeable and Energy Field extras). He even animates and controls these structures, creating mindless, destructive automatons. By shaping hellfire into wieldy forms, Phil creates weapons for use in melee combat. Phil also projects hellfire from his feet, launching himself through the air like a guided missile. Furthermore, he enjoys a high degree of invulnerability to fire. [b]Stat Block:[/b] PL 11; Init +4 (Dex); Defense 24 (+9 base, +4 Dex, +1 Dodge); Spd 30 ft., fly 55 ft.; Base Attack +5; Atk +9 melee (+1S, punch), +9 melee (+11S/L and +11S, hellfire weapon with energy field); SV Dmg +3 (Con), Fort +3 (Con), Ref +6 (+4 Dex, +2 Lightning Reflexes), Will +0; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 14 (+2). [b]Skills (Ranks):[/b] Bluff +12 (10), Craft (Create Object) +11 (10), Diplomacy +4 (0), Forgery +7 (6), Intimidate +4 (0), Sleight of Hand +6 (0), Spot +5 (5). [b]Feats:[/b] Attack Finesse, Dodge, Evasion, Immunity (fire), Lightning Reflexes, Mental Link (with Brimstone), Stunning Attack [b]Powers:[/b] Hellfire +10 [Create Object ([i]Flaw:[/i] Range - Touch) with [i]Extras:[/i] Animate, Create Attack - Snare, Energy Field ([i]Flaws:[/i] Around Created Objects Only, Damages Only Creatures with Con), Flight, Shapeable, Weapon - Melee ([i]Extra:[/i] Dual Damage); [i]Source:[/i] Mystical; [i]Cost:[/i] 5 pp]; Protection +11 [[i]Flaw:[/i] Only vs. Fire; [i]Source:[/i] Mystical; [i]Cost:[/i] 1 pp]. [b]BRIMSTONE[/b] [b]Quote:[/b] "Ye shall swim in a depthless ocean of agony before ye die." [b]Concept:[/b] Demon escaped from Hell [b]Occupation:[/b] Agent of Evil [b]Real Name:[/b] Zazuzel [b]Height:[/b] 5 ft., 8 in. [b]Weight:[/b] 225 lbs. [b]Eyes:[/b] Glowing [b]Hair:[/b] None [b]Powers:[/b] Brimstone's powers are straightforward. It travels between dimensions at will, even if only to quickly move from point A to point B without bothering with the intervening distance. It possesses exceptional strength and resistance to harm, and its flesh burns with sulphurous heat. [b]Stat Block:[/b] PL 16; Init +2 (Dex); Defense 24 (+12 base, +2 Dex); Spd 30 ft., teleport 60 ft.; Base Attack +8; Atk +13 melee (+13S and +8L, punch and energy field); SV Dmg +13 (+5 Con, +8 Super-Constitution), Fort +13 (+5 Con, +8 Super-Constitution), Ref +2 (Dex), Will +7 (+5 Wis, +2 Iron Will); Str 20 (+5, +13 with Super-Strength), Dex 14 (+2), Con 20 (+5, +13 with Super-Constitution), Int 10 (+0), Wis 20 (+5), Cha 20 (+5, +13 with Super-Charisma). [b]Skills (Ranks):[/b] Intimidate +23 (10), Listen +10 (5), Spot +10 (5). [b]Feats:[/b] Darkvision, Durability, Indomitable Will, Iron Will, Mental Link (with Hellfire), See Invisibility. [b]Powers:[/b] Dimensional Travel +12 [[i]Extra:[/i] Teleportation ([i]Extra:[/i] Disorient, [i]Power Stunt:[/i] Extended Teleport); [i]Source:[/i] Mystical; [i]Cost:[/i] 4 pp]; Super-Strength +8 [[i]Extras:[/i] Energy Field, Protection, Super-Charisma ([i]Extra:[/i] Intimidating Presence), Super-Constitution; [i]Source:[/i] Mystical; [i]Cost:[/i] 11 pp]. [b]Weakness:[/b] Disturbing, Vulnerability (holy attacks). [/QUOTE]
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