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<blockquote data-quote="Mark Chance" data-source="post: 1636056" data-attributes="member: 2795"><p><strong><span style="color: red">The Animator</span></strong></p><p></p><p>The Animator is an alien sorcerer from a philosophically advanced civilization. He was arrested and convicted of several different "crimes against philosophy" revolving around the theft of mystical artifacts and horrible rituals to test and/or activate said artifacts. Since his homeworld long ago abolished capital punishment, the Animator was exiled across time and space to a backward planet called Earth where his naughty behavior was less likely to be seen as aberrant. Since his arrival on Earth, the Animator has resumed his life of crime.</p><p></p><p>The Animator not only animates an object, but also shapes the object into the likeness of a specific person, imbuing the object with the ability scores, powers, and power stunts of said person. The animate's innate hardness is lost since it gains a Constitution score, but ranks in hardness still count against ranks of Animation and still determine the animate's Strength bonus. If the animate's Strength bonus (equal to its hardness) is greater than the imitated person's Strength bonus, use the animate's Strength bonus. In most circumstances, the animate is treated as having 12 ranks in Disguise for attempts to determine it is not the actual person it imitates. Of course, the animate is under the Animator's mental control. It has none of the imitated person's memories or personality. For all intents and purposes, an animate is a living creature. It is considered to be a minion with a Power Level (for purposes of determining stacking limits) equal to Animation ranks. An animate reverts to its normal form and function if the Animator stops sustaining the power for any reason.</p><p></p><p><strong><span style="color: red">Stat Block:</span></strong> PL 16; Init +2 (Dex); Defense 20 (+8 base, +2 Dex), flat-footed 18; Mental Defense 22 (+8 base, +4 Wis), flat-footed 18; Protection +7 (Force Field); Spd 30 ft., teleport 35 ft.; Base Atk +4; Atk +4 melee (+0S, punch), +8 ranged (+7S, mind strike); SV Dmg +2 (+2 Con), Fort +2 (+2 Con), Ref +2 (+2 Dex), Will +4 (+4 Wis); Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 18 (+4), Cha 14 (+2).</p><p><strong><span style="color: red">Skills (Ranks):</span></strong> Bluff +7 (5), Diplomacy +11 (5), Gather Information +7 (1), Intimidate +9 (5), Knowledge (superhumans) +12 (6), Sense Motive +9 (5), Spot +14 (10).</p><p><strong><span style="color: red">Feats:</span></strong> Detect (magic), Detect (powers), Iron Will, Skill Focus (Knowledge [superhumans]), Startle.</p><p><strong><span style="color: red">Powers:</span></strong></p><p>* Animation +12 [Animation Extras: Mental Link, Triggered Shapeshift (Shapeshift Extras: Mimic (ability scores), Mimic Additional Attributes (feats, powers), Mimic All Attributes, Mimic Expanded Powers (x3) (5 pp), Shapeshift Range - Touch; Shapeshift Flaws: Limited - Mimic power stunt feats only, Limited - Mimic specific people only, Limited - Shapeshift only with Animation, Others Only on Shapeshift); Animation Flaw: Limited - Must be able to speak and gesture freely; Source: Mystical; Cost: 8 pp; Total Cost: 96 pp].</p><p>* Sorcery +7 [Spells: Comprehend, Force Field, Invisibility, Mental Blast, Possession, Teleportation; Flaw: Excluded Group - Transformation; Source: Mystical; Cost: 6 pp; Total Cost: 42 pp].</p><p><strong><span style="color: red">Equipment:</span></strong></p><p>* Bag of Holding - Gadgets +15 [Source: Mystical; Cost: 1 pp; Total Cost: 15 pp].</p><p><strong><span style="color: red">Weakness:</span></strong> Quirk (obsessed with collecting magical artifacts).</p><p></p><p>By way of example, the Animator uses Animation on two nearby motorcycles (hardness 8), transforming the vehicles into duplicates of Headcase. Their stats are as follows:</p><p></p><p>Headcase Animates: Init +2; Defense 12 (+0 base, +2 Dex), flat-footed 10; Mental Defense 15 (+0 base, +5 Wis), flat-footed 10; Protection +0; Spd 30 ft.; Base Atk +3; Atk +8 melee (+8S, punch), +8 ranged (+10S, mental blast); SV Dmg +2 (+2 Con), Fort +2 (+2 Con), Ref +8 (+2 Dex, +6 Amazing Save), Will +11 (+5 Wis, +6 Amazing Save); Str 20 (+5, +3 with Super-Strength), Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 20 (+5), Cha 14 (+2).</p><p>Skills (Ranks): Disguise +13*.</p><p>Feats: Dodge, Evasion, Indomitable Will, Psychic Awareness.</p><p>Powers: Amazing Save (Reflex, Willpower) +6; Telepathy +10 [Extras: Group Link, Mental Blast]; Super-Strength +3*.</p><p></p><p>* To animate two objects, the Animator must reduce Animation to 11 ranks. It seems fair that this also reduces Shapeshift and Mimic to 11 ranks each. Due to the animate's original hardness, it gains a +8 Strength bonus, which is equal to Strength 20 and Super-Strength +3.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 1636056, member: 2795"] [b][color=red]The Animator[/color][/b][color=red][/color] The Animator is an alien sorcerer from a philosophically advanced civilization. He was arrested and convicted of several different "crimes against philosophy" revolving around the theft of mystical artifacts and horrible rituals to test and/or activate said artifacts. Since his homeworld long ago abolished capital punishment, the Animator was exiled across time and space to a backward planet called Earth where his naughty behavior was less likely to be seen as aberrant. Since his arrival on Earth, the Animator has resumed his life of crime. The Animator not only animates an object, but also shapes the object into the likeness of a specific person, imbuing the object with the ability scores, powers, and power stunts of said person. The animate's innate hardness is lost since it gains a Constitution score, but ranks in hardness still count against ranks of Animation and still determine the animate's Strength bonus. If the animate's Strength bonus (equal to its hardness) is greater than the imitated person's Strength bonus, use the animate's Strength bonus. In most circumstances, the animate is treated as having 12 ranks in Disguise for attempts to determine it is not the actual person it imitates. Of course, the animate is under the Animator's mental control. It has none of the imitated person's memories or personality. For all intents and purposes, an animate is a living creature. It is considered to be a minion with a Power Level (for purposes of determining stacking limits) equal to Animation ranks. An animate reverts to its normal form and function if the Animator stops sustaining the power for any reason. [b][color=red]Stat Block:[/color][/b][color=red][/color] PL 16; Init +2 (Dex); Defense 20 (+8 base, +2 Dex), flat-footed 18; Mental Defense 22 (+8 base, +4 Wis), flat-footed 18; Protection +7 (Force Field); Spd 30 ft., teleport 35 ft.; Base Atk +4; Atk +4 melee (+0S, punch), +8 ranged (+7S, mind strike); SV Dmg +2 (+2 Con), Fort +2 (+2 Con), Ref +2 (+2 Dex), Will +4 (+4 Wis); Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 18 (+4), Cha 14 (+2). [b][color=red]Skills (Ranks):[/color][/b][color=red][/color] Bluff +7 (5), Diplomacy +11 (5), Gather Information +7 (1), Intimidate +9 (5), Knowledge (superhumans) +12 (6), Sense Motive +9 (5), Spot +14 (10). [b][color=red]Feats:[/color][/b][color=red][/color] Detect (magic), Detect (powers), Iron Will, Skill Focus (Knowledge [superhumans]), Startle. [b][color=red]Powers:[/color][/b][color=red][/color] * Animation +12 [Animation Extras: Mental Link, Triggered Shapeshift (Shapeshift Extras: Mimic (ability scores), Mimic Additional Attributes (feats, powers), Mimic All Attributes, Mimic Expanded Powers (x3) (5 pp), Shapeshift Range - Touch; Shapeshift Flaws: Limited - Mimic power stunt feats only, Limited - Mimic specific people only, Limited - Shapeshift only with Animation, Others Only on Shapeshift); Animation Flaw: Limited - Must be able to speak and gesture freely; Source: Mystical; Cost: 8 pp; Total Cost: 96 pp]. * Sorcery +7 [Spells: Comprehend, Force Field, Invisibility, Mental Blast, Possession, Teleportation; Flaw: Excluded Group - Transformation; Source: Mystical; Cost: 6 pp; Total Cost: 42 pp]. [b][color=red]Equipment:[/color][/b][color=red][/color] * Bag of Holding - Gadgets +15 [Source: Mystical; Cost: 1 pp; Total Cost: 15 pp]. [b][color=red]Weakness:[/color][/b][color=red][/color] Quirk (obsessed with collecting magical artifacts). By way of example, the Animator uses Animation on two nearby motorcycles (hardness 8), transforming the vehicles into duplicates of Headcase. Their stats are as follows: Headcase Animates: Init +2; Defense 12 (+0 base, +2 Dex), flat-footed 10; Mental Defense 15 (+0 base, +5 Wis), flat-footed 10; Protection +0; Spd 30 ft.; Base Atk +3; Atk +8 melee (+8S, punch), +8 ranged (+10S, mental blast); SV Dmg +2 (+2 Con), Fort +2 (+2 Con), Ref +8 (+2 Dex, +6 Amazing Save), Will +11 (+5 Wis, +6 Amazing Save); Str 20 (+5, +3 with Super-Strength), Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 20 (+5), Cha 14 (+2). Skills (Ranks): Disguise +13*. Feats: Dodge, Evasion, Indomitable Will, Psychic Awareness. Powers: Amazing Save (Reflex, Willpower) +6; Telepathy +10 [Extras: Group Link, Mental Blast]; Super-Strength +3*. * To animate two objects, the Animator must reduce Animation to 11 ranks. It seems fair that this also reduces Shapeshift and Mimic to 11 ranks each. Due to the animate's original hardness, it gains a +8 Strength bonus, which is equal to Strength 20 and Super-Strength +3. [/QUOTE]
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