Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mutant Epoch Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="triccardi" data-source="post: 6025610" data-attributes="member: 6699022"><p><span style="font-family: 'Times New Roman'">One of the first RPG's I picked up when I was a kid was Gamma World by TSR. The cover alone made me want to play that game as it showed a vast irradiated wasteland. Now the later versions of that product make me want to retch as they're either based on D&D 4</span><span style="font-family: 'Times New Roman'">th</span><span style="font-family: 'Times New Roman'"> Edition or D20 and I do not like either one. I kept praying that someone would make an original RPG that would capture the old vibe of old school gaming.</span></p><p></p><p><span style="font-family: 'Times New Roman'">My prayers were answered when I heard about Mutant Epoch. </span></p><p></p><p><span style="font-family: 'Times New Roman'">Made by Outland Arts in the northern wilds of Canada, Mutant Epoch puts you in a harsh environment as you struggle to survive in this new world. You might play as a pure stock human that was untouched by all the radiation or as a freakishly deformed mutant with powers other classes lack. There are eight character classes in all ranging from bestial humans to cyborgs. </span></p><p></p><p><span style="font-family: 'Times New Roman'">Character creation is done with a D100 as you start out rolling which character type you are going to play and it progresses from there. You can roll anything from slave, whore (yes that's in the game), farmer, raider or something else. Whatever caste you roll will determine your starting skills, equipment and money as well. There are eight attributes in the game which you will also roll with a d100 to determine your characters strength, agility, accuracy, etc. Also if your character is blessed or cursed with a mutation they will be able to roll that up as well with over 111 mutations in the core rulebook.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Combat in the game has a fast and fluid pace using a d10 for initiative (highest goes first) and rolling 1d100 against their Strike Value (or SV). If you roll under this you score a hit and can tally damage and anything else is a miss. However if you roll a 2-5 it's an automatic hit and likewise a 96-99 is a miss. Critical hits and fumbles can occur in the game on a roll of 01 and 00 respectively and there are tables for each as to what happens next. There are rules for called shots, injury, stun damage, death and various hazards that you might find out in these wastes. </span></p><p></p><p><span style="font-family: 'Times New Roman'">The game has a very retro feeling to it with the characters you can create and portray. I tried my hand at rolling up a character and in no time I came up with Phandris a bestial human male raccoon raider. Going through the entire character creation process was easy and painless as you can create a great character just by rolling the dice. What I like most about this game is that it has a wide selection of equipment ranging from relics (such as powered armor and laser carbines), to primitive weapons (such as knives and swords). There is even skills in the game that allow you craft your own weapons, armor and other equipment out of the scrap metal you would find in the wastes! </span></p><p></p><p><span style="font-family: 'Times New Roman'">The creatures that inhabit the wasteland are also as hellish as the wastes they inhabit. Some of the creatures you will encounter range from mutated animal life (such as cats, dogs, horses) to mutated insects and plants. Robots also can be encountered out in this environment and range from the lowly pocket bot to the massive heavy combot. There are also human like androids that can be found ranging from clerical all the way up to commander.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Mutant Epoch is laid out in such a way that it makes finding the information you need quick and easy. And the interior art also captures the harshness of the creatures you might find in this new world. The interior art as well as the cover was done by the creator of the book as well! You heard right William Mc</span><span style="font-family: 'Times New Roman'">A</span><span style="font-family: 'Times New Roman'">usland did everything from cover to cover and the art pieces are stunning giving the book a really good post apocalyptic vibe (or is that glow?)</span></p><p></p><p><span style="font-family: 'Times New Roman'">There are plenty of games that are out there that promise to give you a great post apocalyptic experience but Mutant Epoch actually delivers. One of the best features about this new game system is the price as it can be had on rpgnow.com for under $10! (</span><span style="font-family: 'Times New Roman'"><u><a href="http://www.rpgnow.com/product_info.php?products_id=90414&src=FrontPage" target="_blank">The Mutant Epoch - Outland Arts | RPGNow.com</a></u></span><span style="font-family: 'Times New Roman'">). But this price won't last long and will go up to $12.99 soon but even that's cheap for a core rules system. But if a PDF isn't your thing and you want to have a copy to hold in your hands it will run you under $30. Also when you buy the core rules you get a user name and password for the Society of Excavators membership. What is that you ask? Simply put it is more content that you can use with the Mutant Epoch system. There is fiction, an online bestiary, free adventures, tutorials, previews and tons more content. And you get all this for just buying either a print or PDF version of the game as an added bonus! </span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: White">So if you are a fan of the post apocalyptic genre like I am you must check out Mutant Epoch. With easy to play rules, a great setting and easy character creation this is a sure fire winner for one of the ga</span>mes that you should be playing right now. </span></span></p></blockquote><p></p>
[QUOTE="triccardi, post: 6025610, member: 6699022"] [FONT=Times New Roman]One of the first RPG's I picked up when I was a kid was Gamma World by TSR. The cover alone made me want to play that game as it showed a vast irradiated wasteland. Now the later versions of that product make me want to retch as they're either based on D&D 4[/FONT][FONT=Times New Roman]th[/FONT][FONT=Times New Roman] Edition or D20 and I do not like either one. I kept praying that someone would make an original RPG that would capture the old vibe of old school gaming.[/FONT] [FONT=Times New Roman]My prayers were answered when I heard about Mutant Epoch. [/FONT] [FONT=Times New Roman]Made by Outland Arts in the northern wilds of Canada, Mutant Epoch puts you in a harsh environment as you struggle to survive in this new world. You might play as a pure stock human that was untouched by all the radiation or as a freakishly deformed mutant with powers other classes lack. There are eight character classes in all ranging from bestial humans to cyborgs. [/FONT] [FONT=Times New Roman]Character creation is done with a D100 as you start out rolling which character type you are going to play and it progresses from there. You can roll anything from slave, whore (yes that's in the game), farmer, raider or something else. Whatever caste you roll will determine your starting skills, equipment and money as well. There are eight attributes in the game which you will also roll with a d100 to determine your characters strength, agility, accuracy, etc. Also if your character is blessed or cursed with a mutation they will be able to roll that up as well with over 111 mutations in the core rulebook.[/FONT] [FONT=Times New Roman]Combat in the game has a fast and fluid pace using a d10 for initiative (highest goes first) and rolling 1d100 against their Strike Value (or SV). If you roll under this you score a hit and can tally damage and anything else is a miss. However if you roll a 2-5 it's an automatic hit and likewise a 96-99 is a miss. Critical hits and fumbles can occur in the game on a roll of 01 and 00 respectively and there are tables for each as to what happens next. There are rules for called shots, injury, stun damage, death and various hazards that you might find out in these wastes. [/FONT] [FONT=Times New Roman]The game has a very retro feeling to it with the characters you can create and portray. I tried my hand at rolling up a character and in no time I came up with Phandris a bestial human male raccoon raider. Going through the entire character creation process was easy and painless as you can create a great character just by rolling the dice. What I like most about this game is that it has a wide selection of equipment ranging from relics (such as powered armor and laser carbines), to primitive weapons (such as knives and swords). There is even skills in the game that allow you craft your own weapons, armor and other equipment out of the scrap metal you would find in the wastes! [/FONT] [FONT=Times New Roman]The creatures that inhabit the wasteland are also as hellish as the wastes they inhabit. Some of the creatures you will encounter range from mutated animal life (such as cats, dogs, horses) to mutated insects and plants. Robots also can be encountered out in this environment and range from the lowly pocket bot to the massive heavy combot. There are also human like androids that can be found ranging from clerical all the way up to commander.[/FONT] [FONT=Times New Roman]Mutant Epoch is laid out in such a way that it makes finding the information you need quick and easy. And the interior art also captures the harshness of the creatures you might find in this new world. The interior art as well as the cover was done by the creator of the book as well! You heard right William Mc[/FONT][FONT=Times New Roman]A[/FONT][FONT=Times New Roman]usland did everything from cover to cover and the art pieces are stunning giving the book a really good post apocalyptic vibe (or is that glow?)[/FONT] [FONT=Times New Roman]There are plenty of games that are out there that promise to give you a great post apocalyptic experience but Mutant Epoch actually delivers. One of the best features about this new game system is the price as it can be had on rpgnow.com for under $10! ([/FONT][FONT=Times New Roman][U][URL="http://www.rpgnow.com/product_info.php?products_id=90414&src=FrontPage"]The Mutant Epoch - Outland Arts | RPGNow.com[/URL][/U][/FONT][FONT=Times New Roman]). But this price won't last long and will go up to $12.99 soon but even that's cheap for a core rules system. But if a PDF isn't your thing and you want to have a copy to hold in your hands it will run you under $30. Also when you buy the core rules you get a user name and password for the Society of Excavators membership. What is that you ask? Simply put it is more content that you can use with the Mutant Epoch system. There is fiction, an online bestiary, free adventures, tutorials, previews and tons more content. And you get all this for just buying either a print or PDF version of the game as an added bonus! [/FONT] [COLOR=#000000][FONT=Times New Roman][COLOR=White]So if you are a fan of the post apocalyptic genre like I am you must check out Mutant Epoch. With easy to play rules, a great setting and easy character creation this is a sure fire winner for one of the ga[/COLOR]mes that you should be playing right now. [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mutant Epoch Review
Top