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Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)
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<blockquote data-quote="Electric Wizard" data-source="post: 6064527" data-attributes="member: 83982"><p>Yeah, I wish the manual had a more intuitive design. They put saving throw information on p. 50 for some reason. </p><p></p><p>These are the saves for level 1: Energy 15. Poison, Death 12. Stun 14. Radiation 13.</p><p></p><p>For languages, everyone can speak at least some Wasteland Common. Each inhabited region also has its own tongue that's based more on geography than race. If you have 2 bonus languages, you can make up names for 2 regions. You character will be conversant in the language of those regions. I'll make sure they come into play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your character can be as fresh or seasoned as you want. Maybe he accumulated his equipment over years of experience, or maybe he just got really lucky and discovered a big stash.</p><p></p><p>Reaction rolls won't be a huge factor because you may not deal with pure humans at all during this adventure. They're all being boring and living in enclaves at opposite ends of the wasteland. Some mutants have lived whole lives without seeing one. But there aren't many androids left, and they are generally feared. You may face prejudice if your identity is revealed.</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6064527, member: 83982"] Yeah, I wish the manual had a more intuitive design. They put saving throw information on p. 50 for some reason. These are the saves for level 1: Energy 15. Poison, Death 12. Stun 14. Radiation 13. For languages, everyone can speak at least some Wasteland Common. Each inhabited region also has its own tongue that's based more on geography than race. If you have 2 bonus languages, you can make up names for 2 regions. You character will be conversant in the language of those regions. I'll make sure they come into play :) Your character can be as fresh or seasoned as you want. Maybe he accumulated his equipment over years of experience, or maybe he just got really lucky and discovered a big stash. Reaction rolls won't be a huge factor because you may not deal with pure humans at all during this adventure. They're all being boring and living in enclaves at opposite ends of the wasteland. Some mutants have lived whole lives without seeing one. But there aren't many androids left, and they are generally feared. You may face prejudice if your identity is revealed. [/QUOTE]
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Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)
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