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[Mutant Future]Welcome to Slimy Lake! (OOC)
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<blockquote data-quote="Vertexx69" data-source="post: 5057658" data-attributes="member: 48854"><p>I took a stab at the mutant plant concept and <a href="http://invisiblecastle.com/search/?search=vertexx69" target="_blank">rolled up</a> Deathvine the flying empath that is deadly to the touch. </p><p></p><p>I rolled the stats 3 times as the first 2 were unplayable.</p><p>the first d6 is for mutations.</p><p></p><p>My mutations shaped up like this as I went strait down the line (physical/mental/plant):</p><p></p><p>Improved Sense (Smell)</p><p>Energy Retaining Cell Structure</p><p>Complete Wing Development</p><p>Phobia (Vehicles)</p><p>Empathy</p><p>Ability Boost</p><p>Dermal Poison Sap (Class 13)</p><p>Thermal Sensitivity (Cold)</p><p></p><p>I rerolled 2 of the mutations as I originally got empathy twice and animate seeds (though I'd gladly keep the seeds instead of getting thermal sensitivity, the worst drawback of the plant mutations.) I then went strait down the mutations rolling their specifics.</p><p></p><p>I was thinking of a mass of vines, all emmanating from a small central pod, that can compress its form into a roughly humanoid shape, that it then twines loosley in a long strip of black cloth. Several of the vines have a viscous membrane between them that form the being's wings. Among the vines are several sensory organs of various types including at least 2 "eyes", a nose and mouth that it maneuvers to the facial region when feigning humanoid form. Deathvine embodies the true neutrality of nature, not recognizing concepts like good or evil.</p><p></p><p>I have a couple technical questions with this system though:</p><p></p><p>How would a touch attack be handled. </p><p>How are we handling HP (roll, average=3.5 per HD, 3/4=4.5 etc.)?</p><p>How are multiple attacks handled with PCs?</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5057658, member: 48854"] I took a stab at the mutant plant concept and [URL="http://invisiblecastle.com/search/?search=vertexx69"]rolled up[/URL] Deathvine the flying empath that is deadly to the touch. I rolled the stats 3 times as the first 2 were unplayable. the first d6 is for mutations. My mutations shaped up like this as I went strait down the line (physical/mental/plant): Improved Sense (Smell) Energy Retaining Cell Structure Complete Wing Development Phobia (Vehicles) Empathy Ability Boost Dermal Poison Sap (Class 13) Thermal Sensitivity (Cold) I rerolled 2 of the mutations as I originally got empathy twice and animate seeds (though I'd gladly keep the seeds instead of getting thermal sensitivity, the worst drawback of the plant mutations.) I then went strait down the mutations rolling their specifics. I was thinking of a mass of vines, all emmanating from a small central pod, that can compress its form into a roughly humanoid shape, that it then twines loosley in a long strip of black cloth. Several of the vines have a viscous membrane between them that form the being's wings. Among the vines are several sensory organs of various types including at least 2 "eyes", a nose and mouth that it maneuvers to the facial region when feigning humanoid form. Deathvine embodies the true neutrality of nature, not recognizing concepts like good or evil. I have a couple technical questions with this system though: How would a touch attack be handled. How are we handling HP (roll, average=3.5 per HD, 3/4=4.5 etc.)? How are multiple attacks handled with PCs? [/QUOTE]
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