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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Jemal" data-source="post: 3715459" data-attributes="member: 9026"><p>[The Danger Room]</p><p>[sblock=Initiative]</p><p>Lightspeed 28</p><p>Gwen 27</p><p>Temper 27</p><p>Shriek 20</p><p>Paragon 18</p><p>Colosus 17</p><p>Sabretooth 10</p><p>Blob 0. (Nat 1 followed by a -1 dex penalty. wow.)</p><p>[/sblock]</p><p></p><p>The team waits a few seconds for everybody to be ready, and then starts moving towards the building, Paragon enhancing their abilities as they go.</p><p>Lightspeed is the first to arrive, waiting just outside for the others to get a little closer as she shrinks. Then she darts in and grabs one of the three in the corner, reducing their weight and preparing to zoom out with them.</p><p>Gwen and Temper, Head to the side of the building, Temper easily knocking a hole through the wall under Gwen's directions.</p><p>The strange-looking woman Gwen saw with her ESP sticks her head out of the vault and scowls at Temper as she shakes the mortar off. (50' away, has cover from vault door).</p><p></p><p>Paragon and Colosus, meanwhile, run through the police lines, a cheer going up as the cops finally see some hope as the giant metalic man and what they probably presume to be his side-kick head in the front door, Colosus stopping face-to-face with Sabretooth, and Paragon finding his entry blocked by the sudden appearance of a wall.. er no wait, that's the BLOB.</p><p><span style="color: pink">"Kids, take out the boys, the ladies are MINE!"</span> the woman shrieks, maniacal laughter filling the air.</p><p></p><p>[sblock=ooc]</p><p>I ran the first TWO rounds of combat to speed things up as you first get there, and then head in. From now on it'll be round by round. BTW, I rolled initiative for everyone (I will usualy roll your initiative as well as any reactive rolls that are required ASAP, but you can do the rest of the rolling on invisiblecastle provided you put your char. name in and link to your roll in your post.) And I found it amusing the order you got put in..</p><p>*BTW, I would prefer if during combat you put the descriptives of what you do in your post, and have an ooc/spoiler block with the actual actions, numbers and rolls.*</p><p></p><p>Also of note, the only character I saw in the RG that had their initiative score listed on their sheet is Temper.. I had to search for Improved init feats and Dex for everybody else.</p><p>ALSO, during combat I will be refering to you exclusively by your mutant name, so for ease of play, could you do the same? (Those that have a mutant name) This is only required during combat.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3715459, member: 9026"] [The Danger Room] [sblock=Initiative] Lightspeed 28 Gwen 27 Temper 27 Shriek 20 Paragon 18 Colosus 17 Sabretooth 10 Blob 0. (Nat 1 followed by a -1 dex penalty. wow.) [/sblock] The team waits a few seconds for everybody to be ready, and then starts moving towards the building, Paragon enhancing their abilities as they go. Lightspeed is the first to arrive, waiting just outside for the others to get a little closer as she shrinks. Then she darts in and grabs one of the three in the corner, reducing their weight and preparing to zoom out with them. Gwen and Temper, Head to the side of the building, Temper easily knocking a hole through the wall under Gwen's directions. The strange-looking woman Gwen saw with her ESP sticks her head out of the vault and scowls at Temper as she shakes the mortar off. (50' away, has cover from vault door). Paragon and Colosus, meanwhile, run through the police lines, a cheer going up as the cops finally see some hope as the giant metalic man and what they probably presume to be his side-kick head in the front door, Colosus stopping face-to-face with Sabretooth, and Paragon finding his entry blocked by the sudden appearance of a wall.. er no wait, that's the BLOB. [color=pink]"Kids, take out the boys, the ladies are MINE!"[/color] the woman shrieks, maniacal laughter filling the air. [sblock=ooc] I ran the first TWO rounds of combat to speed things up as you first get there, and then head in. From now on it'll be round by round. BTW, I rolled initiative for everyone (I will usualy roll your initiative as well as any reactive rolls that are required ASAP, but you can do the rest of the rolling on invisiblecastle provided you put your char. name in and link to your roll in your post.) And I found it amusing the order you got put in.. *BTW, I would prefer if during combat you put the descriptives of what you do in your post, and have an ooc/spoiler block with the actual actions, numbers and rolls.* Also of note, the only character I saw in the RG that had their initiative score listed on their sheet is Temper.. I had to search for Improved init feats and Dex for everybody else. ALSO, during combat I will be refering to you exclusively by your mutant name, so for ease of play, could you do the same? (Those that have a mutant name) This is only required during combat. [/sblock] [/QUOTE]
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