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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Jemal" data-source="post: 3732116" data-attributes="member: 9026"><p>[sblock=Wi-Fi]</p><p>Firstly, I think you meant Quickness 15, not 150...</p><p>Secondly, Mind Reading isn't a flat DC, it's an opposed power check vs will save, and Pyro gets a +4 because I'm ruling that his "Deepest Fear" counts as personal/Guarded information.</p><p><a href="http://invisiblecastle.com/find.py?u=wi-fi" target="_blank">19</a> Kenny's Power Check.</p><p><a href="http://invisiblecastle.com/find.py?id=1226705" target="_blank">17</a> Pyro's save</p><p>Doesn't matter though, you still beat him.</p><p>[/sblock]</p><p></p><p>[cafeteria]</p><p></p><p>Wi-fi searches through Pyro's brain as he leaves the cafeteria, finding (predictably enough) that Pyro's greatest fear is water.. Large amounts of it, that is... he can't swim and is scared he'll drown. Meanwhile, the bell rings.. the rest of the classes are over, and it's about to get crowded.</p><p></p><p>[hallway]</p><p>As they walk the hallway, a rude red-headed boy and two of his friends Bump Derek out of the way, giving a leer at Astrid as they continue on. Derek frowns at them but ignores them and turns to the Girls <span style="color: Blue">"I dont know, Phase sounds pretty cool.. but a bit misleading, maybe.. I can't 'phase' myself, just change other things.."</span> He sighs as they approach the cafeteria <span style="color: Blue">"It doesn't really matter, it's not like I'm gonna be one of the X-men or anything, what do I need a cool name for, right?"</span></p><p></p><p>[danger room]</p><p>[sblock=Initiative]</p><p>Lightspeed 28</p><p>Gwen 27</p><p>Temper 27</p><p>Shriek 20</p><p>Quarterback 18</p><p>Colosus 17</p><p>Sabretooth 10</p><p>Blob 0 </p><p>[/sblock]</p><p></p><p>Lightspeed flashes back into the room, grabbing the *Last hostage* (OOC:There was ONE more tied up, now you've got them all)</p><p></p><p>Gwen and Temper continue double-teaming the enraged, shrieking villainess. Gwen's webbing successfully <em>entangles</em> the woman, and Temper blasts again, though the villainess manages to avoid the brunt of the attack.</p><p>The villainess works her hands free enough to aim them at the troublesome pest on the walls, unleashing a Sonic Blast that nails her squarely, nearly knocking her from the roof.</p><p></p><p>Meanwhile, back near the door, Quarterback leaps away from the confused Blob and tackles Sabretooth squarely, but the beast shakes him off easily, though the momentary distraction allows Colossus to grab him with one impressively powerful hand, lifting him helplessly off the ground.</p><p></p><p>Sabretooth struggles weakly to get free, but the tin-man holds him steady.</p><p></p><p>Blob looks around for a moment, trying to figure out where the pipsqueak he was fighting went, before ambling over to him "HEY, where ya think YER going kid?"</p><p></p><p>[sblock=combat info]</p><p>Julie gains TWO Hero Points for spending her first few rounds saving hostages. </p><p></p><p>Gwen hit with the webbing, Shriek failed Reflex save by 2. Temper hit, but Shriek made both saves (A pair of 19's. sorry)</p><p>Shriek is Entangled (-2 attack/def, -4 dex, half movement), Injured 1</p><p></p><p>Gwens Toughness save vs DC32:<a href="http://invisiblecastle.com/find.py?id=1226726" target="_blank">29!</a> 1 Bruised damage.</p><p></p><p>Quarterback : The improved Trip +4 only applies to the Check, not the Attack roll (that's just a straigth up MElee Attack roll).</p><p></p><p>Colossus : Improbed Grab means you can make a grapple check whenever you strike someone unarmed. Improved Grapple means you can grapple someone with only a single arm, leaving you free to deal with other things as well.</p><p>This means you make a Normal attack (which you did), dealing damage (+5 b/c you crit), and THEN make opposed grapple checks to see if you grappled him.</p><p>I made the opposed checks for you.. </p><p><a href="http://invisiblecastle.com/find.py?id=1226746[/url" target="_blank">31</a></p><p>Sabretooth got a 29. </p><p>He also makes a toughness save vs DC 30+5 crit = 35</p><p>Toughness save = 28. Failed by 7. Sabretooth is stunned, Bruised, and Pinned.</p><p>*NOTE: For next round, the boost will be 6 pp*</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3732116, member: 9026"] [sblock=Wi-Fi] Firstly, I think you meant Quickness 15, not 150... Secondly, Mind Reading isn't a flat DC, it's an opposed power check vs will save, and Pyro gets a +4 because I'm ruling that his "Deepest Fear" counts as personal/Guarded information. [url=http://invisiblecastle.com/find.py?u=wi-fi]19[/url] Kenny's Power Check. [url=http://invisiblecastle.com/find.py?id=1226705]17[/url] Pyro's save Doesn't matter though, you still beat him. [/sblock] [cafeteria] Wi-fi searches through Pyro's brain as he leaves the cafeteria, finding (predictably enough) that Pyro's greatest fear is water.. Large amounts of it, that is... he can't swim and is scared he'll drown. Meanwhile, the bell rings.. the rest of the classes are over, and it's about to get crowded. [hallway] As they walk the hallway, a rude red-headed boy and two of his friends Bump Derek out of the way, giving a leer at Astrid as they continue on. Derek frowns at them but ignores them and turns to the Girls [COLOR=Blue]"I dont know, Phase sounds pretty cool.. but a bit misleading, maybe.. I can't 'phase' myself, just change other things.."[/COLOR] He sighs as they approach the cafeteria [COLOR=Blue]"It doesn't really matter, it's not like I'm gonna be one of the X-men or anything, what do I need a cool name for, right?"[/COLOR] [danger room] [sblock=Initiative] Lightspeed 28 Gwen 27 Temper 27 Shriek 20 Quarterback 18 Colosus 17 Sabretooth 10 Blob 0 [/sblock] Lightspeed flashes back into the room, grabbing the *Last hostage* (OOC:There was ONE more tied up, now you've got them all) Gwen and Temper continue double-teaming the enraged, shrieking villainess. Gwen's webbing successfully [i]entangles[/i] the woman, and Temper blasts again, though the villainess manages to avoid the brunt of the attack. The villainess works her hands free enough to aim them at the troublesome pest on the walls, unleashing a Sonic Blast that nails her squarely, nearly knocking her from the roof. Meanwhile, back near the door, Quarterback leaps away from the confused Blob and tackles Sabretooth squarely, but the beast shakes him off easily, though the momentary distraction allows Colossus to grab him with one impressively powerful hand, lifting him helplessly off the ground. Sabretooth struggles weakly to get free, but the tin-man holds him steady. Blob looks around for a moment, trying to figure out where the pipsqueak he was fighting went, before ambling over to him "HEY, where ya think YER going kid?" [sblock=combat info] Julie gains TWO Hero Points for spending her first few rounds saving hostages. Gwen hit with the webbing, Shriek failed Reflex save by 2. Temper hit, but Shriek made both saves (A pair of 19's. sorry) Shriek is Entangled (-2 attack/def, -4 dex, half movement), Injured 1 Gwens Toughness save vs DC32:[url=http://invisiblecastle.com/find.py?id=1226726]29![/url] 1 Bruised damage. Quarterback : The improved Trip +4 only applies to the Check, not the Attack roll (that's just a straigth up MElee Attack roll). Colossus : Improbed Grab means you can make a grapple check whenever you strike someone unarmed. Improved Grapple means you can grapple someone with only a single arm, leaving you free to deal with other things as well. This means you make a Normal attack (which you did), dealing damage (+5 b/c you crit), and THEN make opposed grapple checks to see if you grappled him. I made the opposed checks for you.. [url=http://invisiblecastle.com/find.py?id=1226746[/url]31[/url] Sabretooth got a 29. He also makes a toughness save vs DC 30+5 crit = 35 Toughness save = 28. Failed by 7. Sabretooth is stunned, Bruised, and Pinned. *NOTE: For next round, the boost will be 6 pp* [/sblock] [/QUOTE]
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