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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Jemal" data-source="post: 4180626" data-attributes="member: 9026"><p>[cafeteria] </p><p>Miranda flies off, changes, and returns, causing a stun effect to Pyro (and several othe males in the cafeteria), and jealous glares from a couple girls. What next, ladies? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[lawn]</p><p>Spike manages to pinpoint the sound to the danger room and zooms off after it. Kitty stands up, looking after him and then back at the group <span style="color: orange">"Should we go after him?"</span>.. What does Everybody else do?</p><p></p><p>[danger room]</p><p>Initiative Round 1 <span style="color: gray">(I'll give you win init despite his insanely high init mod, due to your intriguing use of power.)</span></p><p>Pietro reels from the sound, an angry look appearing on his face. Alchemist glances at his 'speaker' for a mere moment to admire his handiwork, and in the split second his gaze is gone, his opponent has dissapeared. Instinctively, his power begins to protect him by flinging pillars of the floor upwards, deflecting incoming blows that arrive too quickly for Alchemist to even see... but not deflecting them all, leaving alchemist with a few bruises <span style="color: silver">"Suppose I should tell you my mutant name while you're still conscious to hear it. My dad named me... Quicksilver."</span></p><p>[sblock=combat rolls]</p><p><a href="http://invisiblecastle.com/roller/view/1574459/" target="_blank">Rapid Punch vs Alchemist (1d20+14=21)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1574463/" target="_blank">Toughness Save DC 30 (1d20+16=17)</a> </p><p>Hmm.. nat 1. I'm gonna call that a hero point reroll: </p><p><a href="http://invisiblecastle.com/roller/view/1574464/" target="_blank">Toughness save DC30 Hero Point Reroll (1d20+16=19)</a> +10 for hero point = 29. </p><p>1 Bruised to alchemist.</p><p>[/sblock]</p><p></p><p>[sblock=ooc all] Anybody without superspeed or the ability to fly through walls arrives at end of round 5 if they're going there. Anybody WITH the aforementioned powers arrives at end of round 3. Caros, lets try to speed through the first couple rounds, k? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4180626, member: 9026"] [cafeteria] Miranda flies off, changes, and returns, causing a stun effect to Pyro (and several othe males in the cafeteria), and jealous glares from a couple girls. What next, ladies? :) [lawn] Spike manages to pinpoint the sound to the danger room and zooms off after it. Kitty stands up, looking after him and then back at the group [color=orange]"Should we go after him?"[/color].. What does Everybody else do? [danger room] Initiative Round 1 [color=gray](I'll give you win init despite his insanely high init mod, due to your intriguing use of power.)[/color] Pietro reels from the sound, an angry look appearing on his face. Alchemist glances at his 'speaker' for a mere moment to admire his handiwork, and in the split second his gaze is gone, his opponent has dissapeared. Instinctively, his power begins to protect him by flinging pillars of the floor upwards, deflecting incoming blows that arrive too quickly for Alchemist to even see... but not deflecting them all, leaving alchemist with a few bruises [color=silver]"Suppose I should tell you my mutant name while you're still conscious to hear it. My dad named me... Quicksilver."[/color] [sblock=combat rolls] [url=http://invisiblecastle.com/roller/view/1574459/]Rapid Punch vs Alchemist (1d20+14=21)[/url] [url=http://invisiblecastle.com/roller/view/1574463/]Toughness Save DC 30 (1d20+16=17)[/url] Hmm.. nat 1. I'm gonna call that a hero point reroll: [url=http://invisiblecastle.com/roller/view/1574464/]Toughness save DC30 Hero Point Reroll (1d20+16=19)[/url] +10 for hero point = 29. 1 Bruised to alchemist. [/sblock] [sblock=ooc all] Anybody without superspeed or the ability to fly through walls arrives at end of round 5 if they're going there. Anybody WITH the aforementioned powers arrives at end of round 3. Caros, lets try to speed through the first couple rounds, k? :D[/sblock] [/QUOTE]
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